RavEngine
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physx::PxActorType Struct Reference

Identifies each type of actor. More...

#include <PxActor.h>

Public Types

enum  Enum {
  eRIGID_STATIC , eRIGID_DYNAMIC , eARTICULATION_LINK , eSOFTBODY ,
  eFEMCLOTH , ePBD_PARTICLESYSTEM , eFLIP_PARTICLESYSTEM , eMPM_PARTICLESYSTEM ,
  eCUSTOM_PARTICLESYSTEM , eHAIRSYSTEM , eACTOR_COUNT , eACTOR_FORCE_DWORD = 0x7fffffff
}
 

Detailed Description

Identifies each type of actor.

See also
PxActor

Member Enumeration Documentation

◆ Enum

Enumerator
eRIGID_STATIC 

A static rigid body.

See also
PxRigidStatic
eRIGID_DYNAMIC 

A dynamic rigid body.

See also
PxRigidDynamic
eARTICULATION_LINK 

An articulation link.

See also
PxArticulationLink
eSOFTBODY 

A FEM-based soft body.

See also
PxSoftBody
eFEMCLOTH 

A FEM-based cloth.

Note
In development
See also
PxFEMCloth
ePBD_PARTICLESYSTEM 

A PBD ParticleSystem.

See also
PxPBDParticleSystem
eFLIP_PARTICLESYSTEM 

A FLIP ParticleSystem.

Note
In development
See also
PxFLIPParticleSystem
eMPM_PARTICLESYSTEM 

A MPM ParticleSystem.

Note
In development
See also
PxMPMParticleSystem
eCUSTOM_PARTICLESYSTEM 

A CUSTOM ParticleSystem.

Note
In development
See also
PxCUSTOMParticleSystem
eHAIRSYSTEM 

A HairSystem.

Note
In development
See also
PxHairSystem
eACTOR_COUNT 

internal use only!

eACTOR_FORCE_DWORD 

internal use only!


The documentation for this struct was generated from the following file: