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ScArticulationSensorSim.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_ARTICULATION_SENSOR_SIM_H
30#define SC_ARTICULATION_SENSOR_SIM_H
31
32#include "foundation/PxUserAllocated.h"
33#include "PxArticulationReducedCoordinate.h"
34#include "DyFeatherstoneArticulation.h"
35
36namespace physx
37{
38namespace Sc
39{
40class Scene;
41class ArticulationSensorCore;
42class ArticulationCore;
43class ArticulationSim;
44
46{
47
48 PX_NOCOPY(ArticulationSensorSim)
49
50
51public:
53
55
56 const PxSpatialForce& getForces() const;
57
58 void setRelativePose(const PxTransform& relativePose);
59 void setFlag(PxU16 flag);
60
61 PX_FORCE_INLINE Sc::Scene& getScene() { return mScene; }
62 PX_FORCE_INLINE const Sc::Scene& getScene() const { return mScene; }
63
64 PX_FORCE_INLINE void setLowLevelIndex(const PxU32 llIndex) { mLLIndex = llIndex;}
65 PX_FORCE_INLINE PxU32 getLowLevelIndex() const { return mLLIndex; }
66
67
68 PX_FORCE_INLINE Sc::ArticulationSensorCore& getCore() { return mCore; }
69 PX_FORCE_INLINE const Sc::ArticulationSensorCore& getCore() const { return mCore; }
70
71 PX_FORCE_INLINE Dy::ArticulationSensor& getLLSensor() { return mLLSensor; }
72
73
74 Sc::Scene& mScene;
76 Sc::ArticulationSim* mArticulationSim;
77 Dy::ArticulationSensor mLLSensor;
78 PxU32 mLLIndex;
79};
80
81}
82}
83
84#endif //SC_ARTICULATION_SENSOR_SIM_H
85
86
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
Definition PxUserAllocated.h:43
Definition ScArticulationSensor.h:44
Definition ScArticulationSensorSim.h:46
Definition ScArticulationSim.h:68
Definition ScScene.h:240
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition DyFeatherstoneArticulation.h:157
Data structure to represent spatial forces.
Definition PxArticulationReducedCoordinate.h:53