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PxVehicleWheelStates.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxSimpleTypes.h"
36#include "foundation/PxTransform.h"
37#include "foundation/PxMemory.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42namespace vehicle2
43{
44#endif
45
50{
53
54 PX_FORCE_INLINE void setToDefault()
55 {
57 }
58};
59
61{
68
81
86
87 PX_FORCE_INLINE void setToDefault()
88 {
90 }
91};
92
94{
96
97 PX_FORCE_INLINE void setToDefault()
98 {
99 localPose = PxTransform(PxIdentity);
100 }
101};
102
103#if !PX_DOXYGEN
104} // namespace vehicle2
105} // namespace physx
106#endif
107
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition PxMemory.h:53
It is useful to know if a brake or drive torque is to be applied to a wheel.
Definition PxVehicleWheelStates.h:50
bool isBrakeApplied
True if a brake torque is applied, false if not.
Definition PxVehicleWheelStates.h:51
bool isDriveApplied
True if a drive torque is applied, false if not.
Definition PxVehicleWheelStates.h:52
Definition PxVehicleWheelStates.h:94
PxTransform localPose
The pose of the wheel in the rigid body frame.
Definition PxVehicleWheelStates.h:95
Definition PxVehicleWheelStates.h:61
PxReal rotationSpeed
The rotation speed of the wheel around the lateral axis.
Definition PxVehicleWheelStates.h:67
PxReal rotationAngle
The accumulated angle of the wheel around the lateral axis in radians in range (-2*Pi,...
Definition PxVehicleWheelStates.h:85
PxReal correctedRotationSpeed
The corrected rotation speed of the wheel around the lateral axis in radians per second.
Definition PxVehicleWheelStates.h:80