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PxSceneQueryExt.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SCENE_QUERY_EXT_H
30#define PX_SCENE_QUERY_EXT_H
35#include "PxPhysXConfig.h"
36
37#include "PxScene.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42#endif
43
44// These types have been deprecated (removed) in PhysX 3.4. We typedef them to the new types here for easy migration from 3.3 to 3.4.
45typedef PxQueryHit PxSceneQueryHit;
46typedef PxQueryFilterData PxSceneQueryFilterData;
47typedef PxQueryFilterCallback PxSceneQueryFilterCallback;
48typedef PxQueryCache PxSceneQueryCache;
49typedef PxHitFlag PxSceneQueryFlag;
50typedef PxHitFlags PxSceneQueryFlags;
51
61{
62public:
63
85 static bool raycastAny( const PxScene& scene,
86 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
88 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
89
112 static bool raycastSingle( const PxScene& scene,
113 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
114 PxSceneQueryFlags outputFlags, PxRaycastHit& hit,
116 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
117
145 static PxI32 raycastMultiple( const PxScene& scene,
146 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
147 PxSceneQueryFlags outputFlags,
148 PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
150 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL);
151
176 static bool sweepAny( const PxScene& scene,
177 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
178 PxSceneQueryFlags queryFlags,
179 PxSceneQueryHit& hit,
181 PxSceneQueryFilterCallback* filterCall = NULL,
182 const PxSceneQueryCache* cache = NULL,
183 PxReal inflation = 0.0f);
184
209 static bool sweepSingle(const PxScene& scene,
210 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
211 PxSceneQueryFlags outputFlags,
212 PxSweepHit& hit,
214 PxSceneQueryFilterCallback* filterCall = NULL,
215 const PxSceneQueryCache* cache = NULL,
216 PxReal inflation=0.0f);
217
247 static PxI32 sweepMultiple( const PxScene& scene,
248 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
249 PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit,
251 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL,
252 PxReal inflation = 0.0f);
253
272 static PxI32 overlapMultiple( const PxScene& scene,
273 const PxGeometry& geometry, const PxTransform& pose,
274 PxOverlapHit* hitBuffer, PxU32 hitBufferSize,
276 PxSceneQueryFilterCallback* filterCall = NULL);
277
295 static bool overlapAny( const PxScene& scene,
296 const PxGeometry& geometry, const PxTransform& pose,
297 PxOverlapHit& hit,
299 PxSceneQueryFilterCallback* filterCall = NULL);
300};
301
303{
304 enum Enum
305 {
310
315
320 };
321
322 static PX_FORCE_INLINE Enum getStatus(const PxRaycastBuffer& r)
323 {
324 return (0xffffffff == r.nbTouches) ? ePENDING : (0xffffffff == r.maxNbTouches ? eOVERFLOW : eSUCCESS);
325 }
326 static PX_FORCE_INLINE Enum getStatus(const PxSweepBuffer& r)
327 {
328 return (0xffffffff == r.nbTouches) ? ePENDING : (0xffffffff == r.maxNbTouches ? eOVERFLOW : eSUCCESS);
329 }
330 static PX_FORCE_INLINE Enum getStatus(const PxOverlapBuffer& r)
331 {
332 return (0xffffffff == r.nbTouches) ? ePENDING : (0xffffffff == r.maxNbTouches ? eOVERFLOW : eSUCCESS);
333 }
334};
335
337{
338public:
339
340 virtual void release() = 0;
341
368 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance,
369 const PxU16 maxNbTouches = 0,
370 PxHitFlags hitFlags = PxHitFlags(PxHitFlag::eDEFAULT),
371 const PxQueryFilterData& filterData = PxQueryFilterData(),
372 const PxQueryCache* cache = NULL) = 0;
373
404 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance,
405 const PxU16 maxNbTouches = 0,
406 PxHitFlags hitFlags = PxHitFlags(PxHitFlag::eDEFAULT),
407 const PxQueryFilterData& filterData = PxQueryFilterData(),
408 const PxQueryCache* cache = NULL,
409 const PxReal inflation = 0.0f) = 0;
410
411
437 const PxGeometry& geometry, const PxTransform& pose,
438 PxU16 maxNbTouches = 0,
439 const PxQueryFilterData& filterData = PxQueryFilterData(),
440 const PxQueryCache* cache = NULL) = 0;
441
442 virtual void execute() = 0;
443
444protected:
445
446 virtual ~PxBatchQueryExt() {}
447};
448
467PxBatchQueryExt* PxCreateBatchQueryExt(
468 const PxScene& scene, PxQueryFilterCallback* queryFilterCallback,
469 const PxU32 maxNbRaycasts, const PxU32 maxNbRaycastTouches,
470 const PxU32 maxNbSweeps, const PxU32 maxNbSweepTouches,
471 const PxU32 maxNbOverlaps, const PxU32 maxNbOverlapTouches);
472
473
498PxBatchQueryExt* PxCreateBatchQueryExt(
499 const PxScene& scene, PxQueryFilterCallback* queryFilterCallback,
500 PxRaycastBuffer* raycastBuffers, const PxU32 maxNbRaycasts, PxRaycastHit* raycastTouches, const PxU32 maxNbRaycastTouches,
501 PxSweepBuffer* sweepBuffers, const PxU32 maxNbSweeps, PxSweepHit* sweepTouches, const PxU32 maxNbSweepTouches,
502 PxOverlapBuffer* overlapBuffers, const PxU32 maxNbOverlaps, PxOverlapHit* overlapTouches, const PxU32 maxNbOverlapTouches);
503
504#if !PX_DOXYGEN
505} // namespace physx
506#endif
507
509#endif
Definition PxSceneQueryExt.h:337
virtual PxRaycastBuffer * raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, const PxU16 maxNbTouches=0, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), const PxQueryCache *cache=NULL)=0
Performs a raycast against objects in the scene.
virtual PxSweepBuffer * sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, const PxU16 maxNbTouches=0, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)=0
Performs a sweep test against objects in the scene.
virtual PxOverlapBuffer * overlap(const PxGeometry &geometry, const PxTransform &pose, PxU16 maxNbTouches=0, const PxQueryFilterData &filterData=PxQueryFilterData(), const PxQueryCache *cache=NULL)=0
Performs an overlap test of a given geometry against objects in the scene.
A geometry object.
Definition PxGeometry.h:79
Scene query filtering callbacks.
Definition PxQueryFiltering.h:175
utility functions for use with PxScene, related to scene queries.
Definition PxSceneQueryExt.h:61
static bool sweepSingle(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxReal inflation=0.0f)
Sweep returning a single result.
Definition ExtSceneQueryExt.cpp:108
static PxI32 overlapMultiple(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit *hitBuffer, PxU32 hitBufferSize, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL)
Test overlap between a geometry and objects in the scene.
Definition ExtSceneQueryExt.cpp:152
static bool overlapAny(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL)
Test returning, for a given geometry, any overlapping object in the scene.
Definition ExtSceneQueryExt.cpp:179
static bool sweepAny(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxReal inflation=0.0f)
Sweep returning any blocking hit, not necessarily the closest.
Definition ExtSceneQueryExt.cpp:91
static bool raycastSingle(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL)
Raycast returning a single result.
Definition ExtSceneQueryExt.cpp:50
static bool raycastAny(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL)
Raycast returning any blocking hit, not necessarily the closest.
Definition ExtSceneQueryExt.cpp:37
static PxI32 sweepMultiple(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxReal inflation=0.0f)
Sweep returning multiple results.
Definition ExtSceneQueryExt.cpp:124
static PxI32 raycastMultiple(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL)
Raycast returning multiple results.
Definition ExtSceneQueryExt.cpp:63
A scene is a collection of bodies and constraints which can interact.
Definition PxScene.h:178
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxBatchQueryExt * PxCreateBatchQueryExt(const PxScene &scene, PxQueryFilterCallback *queryFilterCallback, const PxU32 maxNbRaycasts, const PxU32 maxNbRaycastTouches, const PxU32 maxNbSweeps, const PxU32 maxNbSweepTouches, const PxU32 maxNbOverlaps, const PxU32 maxNbOverlapTouches)
Create a PxBatchQueryExt without the need for pre-allocated result or touch buffers.
Definition ExtSceneQueryExt.cpp:576
PxHitBuffer< PxSweepHit > PxSweepBuffer
Sweep query buffer.
Definition PxQueryReport.h:219
PxHitBuffer< PxOverlapHit > PxOverlapBuffer
Overlap query buffer.
Definition PxQueryReport.h:216
PxHitBuffer< PxRaycastHit > PxRaycastBuffer
Raycast query buffer.
Definition PxQueryReport.h:213
Definition PxSceneQueryExt.h:303
Enum
Definition PxSceneQueryExt.h:305
@ eSUCCESS
The query is finished; results have been written into the result and hit buffers.
Definition PxSceneQueryExt.h:314
@ eOVERFLOW
The query results were incomplete due to touch hit buffer overflow. Blocking hit is still correct.
Definition PxSceneQueryExt.h:319
@ ePENDING
This is the initial state before a query starts.
Definition PxSceneQueryExt.h:309
PxU32 maxNbTouches
Size of the user specified touching hits buffer.
Definition PxQueryReport.h:105
PxU32 nbTouches
Number of touching hits returned by the query. Used with PxHitBuffer.
Definition PxQueryReport.h:110
Definition PxQueryReport.h:67
single hit cache for scene queries.
Definition PxQueryReport.h:264
Scene query filtering data.
Definition PxQueryFiltering.h:138
collection of set bits defined in PxHitFlag.
Definition PxGeometryHit.h:95
Definition PxQueryReport.h:66
Definition PxQueryReport.h:68