29#ifndef PX_SCENE_QUERY_EXT_H
30#define PX_SCENE_QUERY_EXT_H
35#include "PxPhysXConfig.h"
45typedef PxQueryHit PxSceneQueryHit;
46typedef PxQueryFilterData PxSceneQueryFilterData;
47typedef PxQueryFilterCallback PxSceneQueryFilterCallback;
48typedef PxQueryCache PxSceneQueryCache;
49typedef PxHitFlag PxSceneQueryFlag;
50typedef PxHitFlags PxSceneQueryFlags;
86 const PxVec3& origin,
const PxVec3& unitDir,
const PxReal distance,
113 const PxVec3& origin,
const PxVec3& unitDir,
const PxReal distance,
146 const PxVec3& origin,
const PxVec3& unitDir,
const PxReal distance,
147 PxSceneQueryFlags outputFlags,
148 PxRaycastHit* hitBuffer, PxU32 hitBufferSize,
bool& blockingHit,
178 PxSceneQueryFlags queryFlags,
183 PxReal inflation = 0.0f);
211 PxSceneQueryFlags outputFlags,
216 PxReal inflation=0.0f);
249 PxSceneQueryFlags outputFlags,
PxSweepHit* hitBuffer, PxU32 hitBufferSize,
bool& blockingHit,
252 PxReal inflation = 0.0f);
340 virtual void release() = 0;
368 const PxVec3& origin,
const PxVec3& unitDir,
const PxReal distance,
369 const PxU16 maxNbTouches = 0,
370 PxHitFlags hitFlags = PxHitFlags(PxHitFlag::eDEFAULT),
405 const PxU16 maxNbTouches = 0,
406 PxHitFlags hitFlags = PxHitFlags(PxHitFlag::eDEFAULT),
409 const PxReal inflation = 0.0f) = 0;
438 PxU16 maxNbTouches = 0,
442 virtual void execute() = 0;
468 const PxScene& scene, PxQueryFilterCallback* queryFilterCallback,
469 const PxU32 maxNbRaycasts,
const PxU32 maxNbRaycastTouches,
470 const PxU32 maxNbSweeps,
const PxU32 maxNbSweepTouches,
471 const PxU32 maxNbOverlaps,
const PxU32 maxNbOverlapTouches);
499 const PxScene& scene, PxQueryFilterCallback* queryFilterCallback,
500 PxRaycastBuffer* raycastBuffers,
const PxU32 maxNbRaycasts, PxRaycastHit* raycastTouches,
const PxU32 maxNbRaycastTouches,
501 PxSweepBuffer* sweepBuffers,
const PxU32 maxNbSweeps, PxSweepHit* sweepTouches,
const PxU32 maxNbSweepTouches,
502 PxOverlapBuffer* overlapBuffers,
const PxU32 maxNbOverlaps, PxOverlapHit* overlapTouches,
const PxU32 maxNbOverlapTouches);
Definition PxSceneQueryExt.h:337
virtual PxRaycastBuffer * raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, const PxU16 maxNbTouches=0, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), const PxQueryCache *cache=NULL)=0
Performs a raycast against objects in the scene.
virtual PxSweepBuffer * sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, const PxU16 maxNbTouches=0, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const PxQueryFilterData &filterData=PxQueryFilterData(), const PxQueryCache *cache=NULL, const PxReal inflation=0.0f)=0
Performs a sweep test against objects in the scene.
virtual PxOverlapBuffer * overlap(const PxGeometry &geometry, const PxTransform &pose, PxU16 maxNbTouches=0, const PxQueryFilterData &filterData=PxQueryFilterData(), const PxQueryCache *cache=NULL)=0
Performs an overlap test of a given geometry against objects in the scene.
A geometry object.
Definition PxGeometry.h:79
Scene query filtering callbacks.
Definition PxQueryFiltering.h:175
utility functions for use with PxScene, related to scene queries.
Definition PxSceneQueryExt.h:61
static bool sweepSingle(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxReal inflation=0.0f)
Sweep returning a single result.
Definition ExtSceneQueryExt.cpp:108
static PxI32 overlapMultiple(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit *hitBuffer, PxU32 hitBufferSize, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL)
Test overlap between a geometry and objects in the scene.
Definition ExtSceneQueryExt.cpp:152
static bool overlapAny(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL)
Test returning, for a given geometry, any overlapping object in the scene.
Definition ExtSceneQueryExt.cpp:179
static bool sweepAny(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxReal inflation=0.0f)
Sweep returning any blocking hit, not necessarily the closest.
Definition ExtSceneQueryExt.cpp:91
static bool raycastSingle(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL)
Raycast returning a single result.
Definition ExtSceneQueryExt.cpp:50
static bool raycastAny(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL)
Raycast returning any blocking hit, not necessarily the closest.
Definition ExtSceneQueryExt.cpp:37
static PxI32 sweepMultiple(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PxReal inflation=0.0f)
Sweep returning multiple results.
Definition ExtSceneQueryExt.cpp:124
static PxI32 raycastMultiple(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL)
Raycast returning multiple results.
Definition ExtSceneQueryExt.cpp:63
A scene is a collection of bodies and constraints which can interact.
Definition PxScene.h:178
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxBatchQueryExt * PxCreateBatchQueryExt(const PxScene &scene, PxQueryFilterCallback *queryFilterCallback, const PxU32 maxNbRaycasts, const PxU32 maxNbRaycastTouches, const PxU32 maxNbSweeps, const PxU32 maxNbSweepTouches, const PxU32 maxNbOverlaps, const PxU32 maxNbOverlapTouches)
Create a PxBatchQueryExt without the need for pre-allocated result or touch buffers.
Definition ExtSceneQueryExt.cpp:576
PxHitBuffer< PxSweepHit > PxSweepBuffer
Sweep query buffer.
Definition PxQueryReport.h:219
PxHitBuffer< PxOverlapHit > PxOverlapBuffer
Overlap query buffer.
Definition PxQueryReport.h:216
PxHitBuffer< PxRaycastHit > PxRaycastBuffer
Raycast query buffer.
Definition PxQueryReport.h:213
Definition PxSceneQueryExt.h:303
Enum
Definition PxSceneQueryExt.h:305
@ eSUCCESS
The query is finished; results have been written into the result and hit buffers.
Definition PxSceneQueryExt.h:314
@ eOVERFLOW
The query results were incomplete due to touch hit buffer overflow. Blocking hit is still correct.
Definition PxSceneQueryExt.h:319
@ ePENDING
This is the initial state before a query starts.
Definition PxSceneQueryExt.h:309
PxU32 maxNbTouches
Size of the user specified touching hits buffer.
Definition PxQueryReport.h:105
PxU32 nbTouches
Number of touching hits returned by the query. Used with PxHitBuffer.
Definition PxQueryReport.h:110
Definition PxQueryReport.h:67
single hit cache for scene queries.
Definition PxQueryReport.h:264
Scene query filtering data.
Definition PxQueryFiltering.h:138
collection of set bits defined in PxHitFlag.
Definition PxGeometryHit.h:95
Definition PxQueryReport.h:66
Definition PxQueryReport.h:68