RavEngine
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PxPvdUserRenderer.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PX_PVD_USER_RENDERER_H
28#define PX_PVD_USER_RENDERER_H
29
33#include "foundation/PxVec3.h"
34#include "foundation/PxTransform.h"
35#include "common/PxRenderBuffer.h"
36#include "pvd/PxPvd.h"
37
38#include "PxPvdDataStream.h"
39#include "foundation/PxUserAllocated.h"
40
41#if !PX_DOXYGEN
42namespace physx
43{
44#endif
45
46class PxPvd;
47
48#if !PX_DOXYGEN
49namespace pvdsdk
50{
51#endif
52
53class RendererEventClient;
54
56{
57 protected:
58 virtual ~PvdUserRenderer()
59 {
60 }
61
62 public:
63 virtual void release() = 0;
64 virtual void setClient(RendererEventClient* client) = 0;
65
66 // Instance to associate the further rendering with.
67 virtual void setInstanceId(const void* instanceId) = 0;
68 // Draw these points associated with this instance
69 virtual void drawPoints(const PxDebugPoint* points, uint32_t count) = 0;
70 // Draw these lines associated with this instance
71 virtual void drawLines(const PxDebugLine* lines, uint32_t count) = 0;
72 // Draw these triangles associated with this instance
73 virtual void drawTriangles(const PxDebugTriangle* triangles, uint32_t count) = 0;
74 // Draw this text associated with this instance
75 virtual void drawText(const PxDebugText& text) = 0;
76
77 // Draw SDK debug render
78 virtual void drawRenderbuffer(const PxDebugPoint* pointData, uint32_t pointCount, const PxDebugLine* lineData,
79 uint32_t lineCount, const PxDebugTriangle* triangleData, uint32_t triangleCount) = 0;
80
81 // Constraint visualization routines
82 virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) = 0;
83 virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, float value, bool active) = 0;
84 virtual void visualizeAngularLimit(const PxTransform& t0, float lower, float upper, bool active) = 0;
85 virtual void visualizeLimitCone(const PxTransform& t, float tanQSwingY, float tanQSwingZ, bool active) = 0;
86 virtual void visualizeDoubleCone(const PxTransform& t, float angle, bool active) = 0;
87
88 // Clear the immedate buffer.
89 virtual void flushRenderEvents() = 0;
90
91 static PvdUserRenderer* create(uint32_t bufferSize = 0x2000);
92};
93
95{
96 public:
97 virtual ~RendererEventClient(){}
98
99 virtual void handleBufferFlush(const uint8_t* inData, uint32_t inLength) = 0;
100};
101
102#if !PX_DOXYGEN
103}
104}
105#endif
107#endif
108
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
Definition PxUserAllocated.h:43
Definition PxPvdUserRenderer.h:56
Definition PxPvdUserRenderer.h:95
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Used to store a single line and colour for debug rendering.
Definition PxRenderBuffer.h:85
Used to store a single point and colour for debug rendering.
Definition PxRenderBuffer.h:73
Used to store a text for debug rendering. Doesn't own 'string' array.
Definition PxRenderBuffer.h:115
Used to store a single triangle and colour for debug rendering.
Definition PxRenderBuffer.h:99