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DySolverExt.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef DY_SOLVER_EXT_H
30#define DY_SOLVER_EXT_H
31
32#include "foundation/PxVec3.h"
33#include "foundation/PxTransform.h"
34#include "CmSpatialVector.h"
35#include "foundation/PxVecMath.h"
36
37namespace physx
38{
39
40class PxsRigidBody;
41struct PxsBodyCore;
42struct PxSolverBody;
43struct PxSolverBodyData;
44
45
46namespace Dy
47{
48
49
50class FeatherstoneArticulation;
51struct SolverConstraint1D;
52
54{
55public:
56 union
57 {
58 const FeatherstoneArticulation* mArticulation;
59 const PxSolverBody* mBody;
60 };
61 const PxSolverBodyData* mBodyData;
62
63 PxU32 mLinkIndex;
64
65 SolverExtBody(const void* bodyOrArticulationOrSoftBody, const void* bodyData, PxU32 linkIndex):
66 mBody(reinterpret_cast<const PxSolverBody*>(bodyOrArticulationOrSoftBody)),
67 mBodyData(reinterpret_cast<const PxSolverBodyData*>(bodyData)),
68 mLinkIndex(linkIndex)
69 {}
70
71 void getResponse(const PxVec3& linImpulse, const PxVec3& angImpulse,
72 PxVec3& linDeltaV, PxVec3& angDeltaV, PxReal dominance) const;
73
74 void getResponse(const aos::Vec3V& linImpulse, const aos::Vec3V& angImpulse,
75 aos::Vec3V& linDeltaV, aos::Vec3V& angDeltaV, aos::FloatV dominance) const;
76
77 PxReal projectVelocity(const PxVec3& linear, const PxVec3& angular) const;
78 aos::FloatV projectVelocity(const aos::Vec3V& linear, const aos::Vec3V& angular) const;
79 PxVec3 getLinVel() const;
80 PxVec3 getAngVel() const;
81
82 aos::Vec3V getLinVelV() const;
83 aos::Vec3V getAngVelV() const;
84
85 Cm::SpatialVectorV getVelocity() const;
86 PxReal getCFM() const;
87};
88
89}
90
91}
92
93#endif
Definition DyFeatherstoneArticulation.h:590
Definition DySolverExt.h:54
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition CmSpatialVector.h:483
Struct that the solver uses to store the state and other properties of a body.
Definition PxSolverDefs.h:74
Struct that the solver uses to store velocity updates for a body.
Definition PxSolverDefs.h:55
Definition PxVecMathAoSScalar.h:52
Definition PxVecMathAoSScalar.h:77