32#include "foundation/PxMat34.h"
33#include "foundation/PxVecMath.h"
50 const QuatV qV = V4LoadU(&other.q.
x);
51 Vec3V column0V, column1V, column2V;
52 QuatGetMat33V(qV, column0V, column1V, column2V);
56 V4StoreU(Vec4V_From_Vec3V(column0V), &m.column0.x);
57 V4StoreU(Vec4V_From_Vec3V(column1V), &m.column1.x);
58 V4StoreU(Vec4V_From_Vec3V(column2V), &m.column2.x);
float x
Definition PxQuat.h:395
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxVecMathAoSScalar.h:77
Definition PxVecMathAoSScalar.h:65