RavEngine
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physx::PxParticleRigidAttachment Struct Reference

Struct to specify attachment between a particle/vertex and a rigid. More...

#include <PxAttachment.h>

Inheritance diagram for physx::PxParticleRigidAttachment:
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Collaboration diagram for physx::PxParticleRigidAttachment:
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Public Member Functions

 PX_ALIGN (16, PxVec4 mLocalPose0)
 local pose in body frame - except for statics, these are using world positions.
 
- Public Member Functions inherited from physx::PxParticleRigidFilterPair
PX_CUDA_CALLABLE bool operator< (const PxParticleRigidFilterPair &other) const
 
PX_CUDA_CALLABLE bool operator> (const PxParticleRigidFilterPair &other) const
 
PX_CUDA_CALLABLE bool operator== (const PxParticleRigidFilterPair &other) const
 

Public Attributes

PxConeLimitParams mParams
 Parameters to specify cone constraints.
 
- Public Attributes inherited from physx::PxParticleRigidFilterPair
PxU64 mID0
 Rigid node index.
 
PxU64 mID1
 Particle/vertex id.
 

Detailed Description

Struct to specify attachment between a particle/vertex and a rigid.


The documentation for this struct was generated from the following file: