RavEngine
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PxAttachment.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_ATTACHMENT_H
30#define PX_ATTACHMENT_H
31
32#include "PxConeLimitedConstraint.h"
33#include "PxFiltering.h"
34#include "foundation/PxVec4.h"
35
40#if !PX_DOXYGEN
41namespace physx
42{
43#endif
44
54
55#if !PX_DOXYGEN
56} // namespace physx
57#endif
58
60#endif
Definition PxVec4.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Compressed form of cone limit parameters.
Definition PxConeLimitedConstraint.h:69
Struct to specify attachment between a particle/vertex and a rigid.
Definition PxAttachment.h:49
PxConeLimitParams mParams
Parameters to specify cone constraints.
Definition PxAttachment.h:52
PX_ALIGN(16, PxVec4 mLocalPose0)
local pose in body frame - except for statics, these are using world positions.
Struct for storing a particle/vertex - rigid filter pair with comparison operators.
Definition PxFiltering.h:751