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PX_CUDA_CALLABLE PX_INLINE | PxVec4 () |
| | default constructor leaves data uninitialized.
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PX_CUDA_CALLABLE PX_FORCE_INLINE | PxVec4 (PxZERO r) |
| | zero constructor.
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| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (float a) |
| | Assigns scalar parameter to all elements.
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| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (float nx, float ny, float nz, float nw) |
| | Initializes from 3 scalar parameters.
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| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (const PxVec3 &v, float nw) |
| | Initializes from 3 scalar parameters.
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| PX_CUDA_CALLABLE PX_INLINE | PxVec4 (const float v[]) |
| | Initializes from an array of scalar parameters.
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PX_CUDA_CALLABLE PX_INLINE | PxVec4 (const PxVec4 &v) |
| | Copy ctor.
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PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator= (const PxVec4 &p) |
| | Assignment operator.
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PX_CUDA_CALLABLE PX_INLINE float & | operator[] (unsigned int index) |
| | element access
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PX_CUDA_CALLABLE PX_INLINE const float & | operator[] (unsigned int index) const |
| | element access
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PX_CUDA_CALLABLE PX_INLINE bool | operator== (const PxVec4 &v) const |
| | returns true if the two vectors are exactly equal.
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PX_CUDA_CALLABLE PX_INLINE bool | operator!= (const PxVec4 &v) const |
| | returns true if the two vectors are not exactly equal.
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PX_CUDA_CALLABLE PX_INLINE bool | isZero () const |
| | tests for exact zero vector
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PX_CUDA_CALLABLE PX_INLINE bool | isFinite () const |
| | returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)
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PX_CUDA_CALLABLE PX_INLINE bool | isNormalized () const |
| | is normalized - used by API parameter validation
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| PX_CUDA_CALLABLE PX_INLINE float | magnitudeSquared () const |
| | returns the squared magnitude
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PX_CUDA_CALLABLE PX_INLINE float | magnitude () const |
| | returns the magnitude
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator- () const |
| | negation
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator+ (const PxVec4 &v) const |
| | vector addition
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator- (const PxVec4 &v) const |
| | vector difference
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator* (float f) const |
| | scalar post-multiplication
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | operator/ (float f) const |
| | scalar division
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PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator+= (const PxVec4 &v) |
| | vector addition
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PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator-= (const PxVec4 &v) |
| | vector difference
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PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator*= (float f) |
| | scalar multiplication
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PX_CUDA_CALLABLE PX_INLINE PxVec4 & | operator/= (float f) |
| | scalar division
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PX_CUDA_CALLABLE PX_INLINE float | dot (const PxVec4 &v) const |
| | returns the scalar product of this and other.
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| PX_CUDA_CALLABLE PX_INLINE PxVec4 | getNormalized () const |
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PX_CUDA_CALLABLE PX_INLINE float | normalize () |
| | normalizes the vector in place
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | multiply (const PxVec4 &a) const |
| | a[i] * b[i], for all i.
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | minimum (const PxVec4 &v) const |
| | element-wise minimum
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PX_CUDA_CALLABLE PX_INLINE PxVec4 | maximum (const PxVec4 &v) const |
| | element-wise maximum
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PX_CUDA_CALLABLE PX_INLINE PxVec3 | getXYZ () const |
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PX_CUDA_CALLABLE PX_INLINE void | setZero () |
| | set vector elements to zero
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