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RavEngine
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Structure to describe the set of particle cloths in the same #PxParticleClothBuffer. Used an input for the cloth preprocessing. More...
#include <PxParticleBuffer.h>
Public Attributes | |
| PxParticleCloth * | cloths |
| List of PxParticleCloth s, describes the individual cloths. | |
| PxU32 * | triangles |
| List of triangle indices, 3 consecutive PxU32 that map triangle vertices to particles. | |
| PxParticleSpring * | springs |
| List of PxParticleSpring s. | |
| PxVec4 * | restPositions |
| List of rest positions for all particles. | |
| PxU32 | nbCloths |
| The number of cloths in described using this cloth descriptor. | |
| PxU32 | nbSprings |
| The number of springs in this cloth descriptor. | |
| PxU32 | nbTriangles |
| The number of triangles in this cloth descriptor. | |
| PxU32 | nbParticles |
| The number of particles in this cloth descriptor. | |
Structure to describe the set of particle cloths in the same #PxParticleClothBuffer. Used an input for the cloth preprocessing.