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RavEngine
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Particle cloth structure. Holds information about a single piece of cloth that is part of a #PxParticleClothBuffer. More...
#include <PxParticleBuffer.h>
Public Member Functions | |
| bool | operator<= (const PxParticleCloth &other) const |
| bool | operator>= (const PxParticleCloth &other) const |
| bool | operator< (const PxParticleCloth &other) const |
| bool | operator> (const PxParticleCloth &other) const |
| bool | operator== (const PxParticleCloth &other) const |
Public Attributes | |
| PxU32 | startVertexIndex |
| Index of the first particle of this cloth in the position/velocity buffers of the parent #PxParticleClothBuffer. | |
| PxU32 | numVertices |
| The number of particles of this piece of cloth. | |
| PxReal | clothBlendScale |
| Used internally. | |
| PxReal | restVolume |
| The rest volume of this piece of cloth, used for inflatable simulation. | |
| PxReal | pressure |
| The factor of the rest volume to specify the target volume for this piece of cloth, used for inflatable simulation. | |
| PxU32 | startTriangleIndex |
| The index of the first triangle of this piece of cloth in the triangle list. | |
| PxU32 | numTriangles |
| The number of triangles of this piece of cloth. | |
Particle cloth structure. Holds information about a single piece of cloth that is part of a #PxParticleClothBuffer.