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PxActorData.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29
30#ifndef PX_ACTOR_DATA_H
31#define PX_ACTOR_DATA_H
32
37#include "foundation/PxVec4.h"
38#include "foundation/PxQuat.h"
39#include "foundation/PxFlags.h"
40#include "PxNodeIndex.h"
41
42
43#if !PX_DOXYGEN
44namespace physx
45{
46#endif
47
53 {
54 enum Enum
55 {
56 eACTOR_DATA = (1 << 0), //include transform and velocity
57 eFORCE = (1 << 2),
58 eTORQUE = (1 << 3)
59 };
60 };
61
68 PX_FLAGS_OPERATORS(PxActorCacheFlag::Enum, PxU16)
69
70
74 PX_ALIGN_PREFIX(16)
82 PX_ALIGN_SUFFIX(16);
83
87 PX_ALIGN_PREFIX(8)
89 {
90 PxU32 srcIndex; //Defines which index in src array we read
91 PxNodeIndex nodeIndex; //Defines which actor this entry in src array is updating
92 }
93 PX_ALIGN_SUFFIX(8);
94
101 {
102 PxU32 index;
103 void* data;
104 };
105
106#if !PX_DOXYGEN
107} // namespace physx
108#endif
109
111#endif
Container for bitfield flag variables associated with a specific enum type.
Definition PxFlags.h:73
PxNodeIndex.
Definition PxNodeIndex.h:51
This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour...
Definition PxQuat.h:50
Definition PxVec4.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxFlags< PxActorCacheFlag::Enum, PxU16 > PxActorCacheFlags
Collection of set bits defined in PxActorCacheFlag.
Definition PxActorData.h:67
Identifies each type of information for retrieving from actor.
Definition PxActorData.h:53
Pair correspondence used for matching array indices with body node indices.
Definition PxActorData.h:89
State of a body used when interfacing with the GPU rigid body pipeline.
Definition PxActorData.h:76
PxVec4 pos
Definition PxActorData.h:78
PxVec4 angVel
Definition PxActorData.h:80
PxQuat quat
Definition PxActorData.h:77
PxVec4 linVel
Definition PxActorData.h:79
Maps numeric index to a data pointer.
Definition PxActorData.h:101