RavEngine
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physx::PxControllerState Struct Reference

Describes a controller's internal state. More...

#include <PxController.h>

Collaboration diagram for physx::PxControllerState:
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Public Attributes

PxVec3 deltaXP
 delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
 
PxShape * touchedShape
 Shape on which the CCT is standing.
 
PxRigidActor * touchedActor
 Actor owning 'touchedShape'.
 
PxObstacleHandle touchedObstacleHandle
 
PxU32 collisionFlags
 Last known collision flags (PxControllerCollisionFlag)
 
bool standOnAnotherCCT
 Are we standing on another CCT?
 
bool standOnObstacle
 Are we standing on a user-defined obstacle?
 
bool isMovingUp
 is CCT moving up or not? (i.e. explicit jumping)
 

Detailed Description

Describes a controller's internal state.


The documentation for this struct was generated from the following file: