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RavEngine
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specifies which sides a character is colliding with. More...
#include <PxController.h>
Public Types | |
| enum | Enum { eCOLLISION_SIDES = (1<<0) , eCOLLISION_UP = (1<<1) , eCOLLISION_DOWN = (1<<2) } |
specifies which sides a character is colliding with.