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physx::PxControllerCollisionFlag Struct Reference

specifies which sides a character is colliding with. More...

#include <PxController.h>

Public Types

enum  Enum { eCOLLISION_SIDES = (1<<0) , eCOLLISION_UP = (1<<1) , eCOLLISION_DOWN = (1<<2) }
 

Detailed Description

specifies which sides a character is colliding with.

Member Enumeration Documentation

◆ Enum

Enumerator
eCOLLISION_SIDES 

Character is colliding to the sides.

eCOLLISION_UP 

Character has collision above.

eCOLLISION_DOWN 

Character has collision below.


The documentation for this struct was generated from the following file: