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RavEngine
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This is the complete list of members for physx::PxTransform, including all inherited members.
| getInverse() const (defined in physx::PxTransform) | physx::PxTransform | inline |
| getNormalized() const | physx::PxTransform | inline |
| inverseTransform(const PxPlane &plane) const | physx::PxTransform | inline |
| isFinite() const | physx::PxTransform | inline |
| isSane() const | physx::PxTransform | inline |
| isValid() const | physx::PxTransform | inline |
| operator*(const PxTransform &x) const (defined in physx::PxTransform) | physx::PxTransform | inline |
| operator*=(PxTransform &other) | physx::PxTransform | inline |
| operator==(const PxTransform &t) const | physx::PxTransform | inline |
| p (defined in physx::PxTransform) | physx::PxTransform | |
| PxTransform() (defined in physx::PxTransform) | physx::PxTransform | inline |
| PxTransform(const PxVec3 &position) (defined in physx::PxTransform) | physx::PxTransform | inlineexplicit |
| PxTransform(PxIDENTITY r) (defined in physx::PxTransform) | physx::PxTransform | inlineexplicit |
| PxTransform(const PxQuat &orientation) (defined in physx::PxTransform) | physx::PxTransform | inlineexplicit |
| PxTransform(float x, float y, float z, PxQuat aQ=PxQuat(PxIdentity)) (defined in physx::PxTransform) | physx::PxTransform | inline |
| PxTransform(const PxVec3 &p0, const PxQuat &q0) (defined in physx::PxTransform) | physx::PxTransform | inline |
| PxTransform(const PxMat44 &m) (defined in physx::PxTransform) | physx::PxTransform | explicit |
| q (defined in physx::PxTransform) | physx::PxTransform | |
| rotate(const PxVec3 &input) const (defined in physx::PxTransform) | physx::PxTransform | inline |
| rotateInv(const PxVec3 &input) const (defined in physx::PxTransform) | physx::PxTransform | inline |
| transform(const PxVec3 &input) const (defined in physx::PxTransform) | physx::PxTransform | inline |
| transform(const PxTransform &src) const | physx::PxTransform | inline |
| transform(const PxPlane &plane) const | physx::PxTransform | inline |
| transformInv(const PxVec3 &input) const (defined in physx::PxTransform) | physx::PxTransform | inline |
| transformInv(const PxTransform &src) const | physx::PxTransform | inline |