RavEngine
Loading...
Searching...
No Matches
physx::Gu::SoftBodyCollisionData Class Reference
Inheritance diagram for physx::Gu::SoftBodyCollisionData:
[legend]
Collaboration diagram for physx::Gu::SoftBodyCollisionData:
[legend]

Public Member Functions

PxU32 * allocateFaceRemap (PxU32 nbTetrahedrons)
 
void allocateCollisionData (PxU32 nbTetrahedrons)
 
- Public Member Functions inherited from physx::PxUserAllocated
PX_INLINE void * operator new (size_t, void *address)
 
PX_INLINE void operator delete (void *, void *)
 
template<typename Alloc >
PX_INLINE void * operator new (size_t size, Alloc alloc, const char *fileName, int line)
 
template<typename Alloc >
PX_INLINE void * operator new (size_t size, size_t, Alloc alloc, const char *fileName, int line)
 
template<typename Alloc >
PX_INLINE void * operator new[] (size_t size, Alloc alloc, const char *fileName, int line)
 
template<typename Alloc >
PX_INLINE void * operator new[] (size_t size, size_t, Alloc alloc, const char *fileName, int line)
 
template<typename Alloc >
PX_INLINE void operator delete (void *ptr, Alloc alloc, const char *fileName, int line)
 
template<typename Alloc >
PX_INLINE void operator delete[] (void *ptr, Alloc alloc, const char *fileName, int line)
 
PX_INLINE void operator delete (void *ptr)
 
PX_INLINE void operator delete[] (void *ptr)
 

Public Attributes

PxU32 * mFaceRemap
 
void * mGRB_primIndices
 GRB: GPU-friendly primitive indices(either triangle or tetrahedron)
 
PxU32 * mGRB_faceRemap
 GRB: this remap the GPU triangle indices to CPU triangle indices.
 
PxU32 * mGRB_faceRemapInverse
 
Gu::BV32Tree * mGRB_BV32Tree
 
PxU8 * mGRB_tetraSurfaceHint
 
Gu::TetrahedronSourceMesh mMeshInterface
 
Gu::BV4Tree mBV4Tree
 
PxMat33 * mTetraRestPoses
 

The documentation for this class was generated from the following file: