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bool | buildFromMesh (SourceMeshBase &mesh, PxU32 limit, BV4_BuildStrategy strategy=BV4_SPLATTER_POINTS) |
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void | release () |
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PX_FORCE_INLINE const PxU32 * | getIndices () const |
| | Catch the indices.
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PX_FORCE_INLINE PxU32 | getNbNodes () const |
| | Catch the number of nodes.
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PX_FORCE_INLINE const PxU32 * | getPrimitives () const |
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PX_FORCE_INLINE PxU32 | getNbPrimitives () const |
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PX_FORCE_INLINE const AABBTreeNode * | getNodes () const |
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PX_FORCE_INLINE const PxBounds3 & | getBV () const |
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PxU32 | walk (WalkingCallback callback, void *userData) const |
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PxU32 | walkDistance (WalkingCallback callback, WalkingDistanceCallback distancCallback, void *userData) const |
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PX_INLINE void * | operator new (size_t, void *address) |
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PX_INLINE void | operator delete (void *, void *) |
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template<typename Alloc > |
| PX_INLINE void * | operator new (size_t size, Alloc alloc, const char *fileName, int line) |
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template<typename Alloc > |
| PX_INLINE void * | operator new (size_t size, size_t, Alloc alloc, const char *fileName, int line) |
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template<typename Alloc > |
| PX_INLINE void * | operator new[] (size_t size, Alloc alloc, const char *fileName, int line) |
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template<typename Alloc > |
| PX_INLINE void * | operator new[] (size_t size, size_t, Alloc alloc, const char *fileName, int line) |
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template<typename Alloc > |
| PX_INLINE void | operator delete (void *ptr, Alloc alloc, const char *fileName, int line) |
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template<typename Alloc > |
| PX_INLINE void | operator delete[] (void *ptr, Alloc alloc, const char *fileName, int line) |
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PX_INLINE void | operator delete (void *ptr) |
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PX_INLINE void | operator delete[] (void *ptr) |
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