27#ifndef SC_SOFTBODY_SHAPE_SIM_H
28#define SC_SOFTBODY_SHAPE_SIM_H
30#include "PxPhysXConfig.h"
32#include "ScElementSim.h"
33#include "ScShapeSimBase.h"
57 initialTransform = transform;
60 getScene().getBoundsArray().setBounds(getWorldBounds(), getElementID());
63 void attachShapeCore(
const ShapeCore* core);
75 void updateBoundsInAABBMgr();
78 void createLowLevelVolume();
79 void destroyLowLevelVolume();
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Definition ScShapeCore.h:46
Definition ScShapeSimBase.h:54
Definition ScSoftBodyShapeSim.h:46
Definition ScSoftBodySim.h:42
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxU32 PxFilterObjectAttributes
Structure which gets passed into the collision filtering shader and/or callback providing additional ...
Definition PxFiltering.h:515
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...
Definition PxFiltering.h:365