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ScRigidCore.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_RIGID_CORE_H
30#define SC_RIGID_CORE_H
31
32#include "ScActorCore.h"
33#include "ScPhysics.h"
34#include "PxvDynamics.h"
35#include "PxShape.h"
36
37namespace physx
38{
39namespace Sc
40{
41 class RigidSim;
42 class ShapeCore;
43
45 {
46 enum Enum
47 {
48 eGEOMETRY = 1<<0,
49 eMATERIAL = 1<<1,
50 eSHAPE2BODY = 1<<2,
51 eFILTERDATA = 1<<3,
52 eCONTACTOFFSET = 1<<4,
53 eRESTOFFSET = 1<<5,
54 eRESET_FILTERING = 1<<6
55 };
56 };
58 PX_FLAGS_OPERATORS(ShapeChangeNotifyFlag::Enum,PxU32)
59
60 class RigidCore : public ActorCore
61 {
62 //= ATTENTION! =====================================================================================
63 // Changing the data layout of this class breaks the binary serialization format. See comments for
64 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
65 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
66 // accordingly.
67 //==================================================================================================
68 public:
69
70 PX_FORCE_INLINE PxActor* getPxActor() const
71 {
72 return PxPointerOffset<PxActor*>(const_cast<RigidCore*>(this), gOffsetTable.scCore2PxActor[getActorCoreType()]);
73 }
74
75 void addShapeToScene(ShapeCore& shape);
76 void removeShapeFromScene(ShapeCore& shape, bool wakeOnLostTouch);
77 void onShapeChange(ShapeCore& shape, ShapeChangeNotifyFlags notifyFlags);
78 void onShapeFlagsChange(ShapeCore& shape, PxShapeFlags oldShapeFlags);
79 void unregisterShapeFromNphase(ShapeCore& shapeCore);
80 void registerShapeInNphase(ShapeCore& shapeCore);
81
82 RigidSim* getSim() const;
83
84 PxU32 getRigidID() const;
85 static void getBinaryMetaData(PxOutputStream& stream);
86 protected:
87 RigidCore(const PxEMPTY) : ActorCore(PxEmpty) {}
89 ~RigidCore();
90 };
91
92} // namespace Sc
93
94}
95
96#endif
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
Container for bitfield flag variables associated with a specific enum type.
Definition PxFlags.h:73
Output stream class for I/O.
Definition PxIO.h:114
Definition ScActorCore.h:48
Definition ScRigidCore.h:61
Definition ScRigidSim.h:42
Definition ScShapeCore.h:46
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87
Enum
Definition PxActor.h:121
Definition ScRigidCore.h:45