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ScFEMClothShapeSim.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PX_PHYSICS_FEMCLOTH_SHAPE_SIM
28#define PX_PHYSICS_FEMCLOTH_SHAPE_SIM
29
30#include "PxPhysXConfig.h"
31
32#include "ScElementSim.h"
33#include "ScShapeSimBase.h"
34
35
36namespace physx
37{
38 namespace Sc
39 {
40 class FEMClothSim;
41
43 {
44 PxTransform initialTransform;
45 PxReal initialScale;
46
47 FEMClothShapeSim& operator=(const FEMClothShapeSim &);
48
49 public:
51 virtual ~FEMClothShapeSim();
52
53 PX_FORCE_INLINE void setInitialTransform(const PxTransform& transform, PxReal scale)
54 {
55 initialTransform = transform;
56 initialScale = scale;
57 //The base class constructor ensures that getElementID() points to a valid entry in the bounds array
58 getScene().getBoundsArray().setBounds(getWorldBounds(), getElementID());
59 }
60
61 void attachShapeCore(const ShapeCore* core);
62 // ElementSim implementation
63 virtual void getFilterInfo(PxFilterObjectAttributes& filterAttr, PxFilterData& filterData) const;
64 // ~ElementSim
65
66 PxBounds3 getWorldBounds() const;
67
68 //PX_FORCE_INLINE FEMClothSim& getBodySim() const { return static_cast<FEMClothSim&>(getActor()); }
69 FEMClothSim& getBodySim() const;
70
71 void updateBounds();
72 void updateBoundsInAABBMgr();
73
74 PxBounds3 getBounds() const;
75
76 void createLowLevelVolume();
77 void destroyLowLevelVolume();
78 };
79 } // namespace Sc
80}
81
82#endif
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
Definition ScFEMClothShapeSim.h:43
Definition ScFEMClothSim.h:42
Definition ScShapeCore.h:46
Definition ScShapeSimBase.h:54
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxU32 PxFilterObjectAttributes
Structure which gets passed into the collision filtering shader and/or callback providing additional ...
Definition PxFiltering.h:515
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...
Definition PxFiltering.h:365