27#ifndef PX_PHYSICS_FEMCLOTH_SHAPE_SIM
28#define PX_PHYSICS_FEMCLOTH_SHAPE_SIM
30#include "PxPhysXConfig.h"
32#include "ScElementSim.h"
33#include "ScShapeSimBase.h"
55 initialTransform = transform;
58 getScene().getBoundsArray().setBounds(getWorldBounds(), getElementID());
61 void attachShapeCore(
const ShapeCore* core);
72 void updateBoundsInAABBMgr();
76 void createLowLevelVolume();
77 void destroyLowLevelVolume();
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Definition ScFEMClothShapeSim.h:43
Definition ScFEMClothSim.h:42
Definition ScShapeCore.h:46
Definition ScShapeSimBase.h:54
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxU32 PxFilterObjectAttributes
Structure which gets passed into the collision filtering shader and/or callback providing additional ...
Definition PxFiltering.h:515
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...
Definition PxFiltering.h:365