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ScConstraintProjectionManager.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_CONSTRAINT_PROJECTION_MANAGER_H
30#define SC_CONSTRAINT_PROJECTION_MANAGER_H
31
32#include "foundation/PxPool.h"
33#include "foundation/PxHashSet.h"
34#include "ScConstraintGroupNode.h"
35
36namespace physx
37{
38 class PxcScratchAllocator;
39
40namespace Sc
41{
42 class ConstraintSim;
43 class BodySim;
44 template<typename T, const PxU32 elementsPerBlock = 64> class ScratchAllocatorList;
45
47 {
48 public:
51
52 void addToPendingGroupUpdates(ConstraintSim& s);
53 void removeFromPendingGroupUpdates(ConstraintSim& s);
54
55 void addToPendingTreeUpdates(ConstraintGroupNode& n);
56 void removeFromPendingTreeUpdates(ConstraintGroupNode& n);
57
58 void processPendingUpdates(PxcScratchAllocator&);
59 void invalidateGroup(ConstraintGroupNode& node, ConstraintSim* constraintDeleted);
60
61 private:
62 PX_INLINE Sc::ConstraintGroupNode* createGroupNode(BodySim& b);
63
64 void addToGroup(BodySim& b, BodySim* other, ConstraintSim& c);
65 void groupUnion(ConstraintGroupNode& root0, ConstraintGroupNode& root1);
66 void markConnectedConstraintsForUpdate(BodySim& b, ConstraintSim* c);
67 PX_FORCE_INLINE void processConstraintForGroupBuilding(ConstraintSim* c, ScratchAllocatorList<ConstraintSim*>&);
68
69
70 private:
72 PxCoalescedHashSet<ConstraintSim*> mPendingGroupUpdates; //list of constraints for which constraint projection groups need to be generated/updated
73 PxCoalescedHashSet<ConstraintGroupNode*> mPendingTreeUpdates; //list of constraint groups that need their projection trees rebuilt. Note: non of the
74 //constraints in those groups are allowed to be in mPendingGroupUpdates at the same time
75 //because a group update will automatically trigger tree rebuilds.
76 };
77
78} // namespace Sc
79
80}
81
82#endif
Definition PxHashSet.h:100
Definition PxPool.h:248
Definition PxUserAllocated.h:43
Definition PxcScratchAllocator.h:42
Definition ScBodySim.h:60
Definition ScConstraintProjectionManager.h:47
Definition ScConstraintSim.h:48
Definition ScConstraintProjectionManager.cpp:46
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition ScConstraintGroupNode.h:45