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ScArticulationSensor.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_ARTICULATION_SENSOR_CORE
30#define SC_ARTICULATION_SENSOR_CORE
31
32#include "foundation/PxVec3.h"
33#include "foundation/PxTransform.h"
34
35namespace physx
36{
37namespace Sc
38{
39
40class ArticulationCore;
41class ArticulationSensorSim;
42
44{
45public:
46
47// PX_SERIALIZATION
48 ArticulationSensorCore(const PxEMPTY) :mSim(NULL) {}
49 static void getBinaryMetaData(PxOutputStream& stream);
50//~PX_SERIALIZATION
51
52
54
56 {
57 PX_ASSERT((sim == 0) ^ (mSim == 0));
58 mSim = sim;
59 }
60
61 PX_FORCE_INLINE ArticulationSensorSim* getSim() const { return mSim; }
62
64 PxTransform mRelativePose;
65 PxU16 mFlags;
66};
67}//namespace Sc
68}//namespace physx
69
70#endif //SC_ARTICULATION_SENSOR_CORE
71
Output stream class for I/O.
Definition PxIO.h:114
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
Definition ScArticulationSensor.h:44
Definition ScArticulationSensorSim.h:46
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87