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PxVehicleRigidBodyParams.h
1// Redistribution and use in source and binary forms, with or without
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6// * Redistributions in binary form must reproduce the above copyright
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13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxFoundation.h"
36#include "vehicle2/PxVehicleParams.h"
37#include "vehicle2/PxVehicleFunctions.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42namespace vehicle2
43{
44#endif
45
50{
57 PxReal mass;
58
66
68 const PxVehicleFrame& srcFrame, const PxVehicleFrame& trgFrame, const PxVehicleScale& srcScale, const PxVehicleScale& trgScale) const
69 {
71 r.moi = PxVehicleTransformFrameToFrame(srcFrame, trgFrame, moi).abs();
72 const PxReal scale = trgScale.scale/srcScale.scale;
73 r.moi *= (scale*scale);
74 return r;
75 }
76
77 PX_FORCE_INLINE bool isValid() const
78 {
79 PX_CHECK_AND_RETURN_VAL(mass > 0.0f, "PxVehicleRigidBodyParams.mass must be greater than zero", false);
80 PX_CHECK_AND_RETURN_VAL(moi.x > 0.0f && moi.y > 0.0f && moi.z> 0.0f, "PxVehicleRigidBodyParams.moi must be greater than zero", false);
81 return true;
82 }
83};
84
85#if !PX_DOXYGEN
86} // namespace vehicle2
87} // namespace physx
88#endif
89
3 Element vector class.
Definition PxVec3.h:50
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 abs() const
returns absolute values of components;
Definition PxVec3.h:376
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxVehicleParams.h:174
The properties of the rigid body.
Definition PxVehicleRigidBodyParams.h:50
PxReal mass
The mass of the rigid body.
Definition PxVehicleRigidBodyParams.h:57
PxVec3 moi
The moment of inertia of the rigid body.
Definition PxVehicleRigidBodyParams.h:65
Definition PxVehicleParams.h:224
PxReal scale
The length scale used for the vehicle. For example, if 1.0 is considered meters, then 100....
Definition PxVehicleParams.h:225