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PxVehiclePhysXActorStates.h
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
34#include "foundation/PxPreprocessor.h"
35#include "foundation/PxMemory.h"
36
37#include "PxRigidBody.h"
38
39#include "vehicle2/PxVehicleLimits.h"
40
41#if !PX_DOXYGEN
42namespace physx
43{
44
45class PxShape;
46
47namespace vehicle2
48{
49#endif
50
55{
61
65 PxShape* wheelShapes[PxVehicleLimits::eMAX_NB_WHEELS];
66
67 PX_FORCE_INLINE void setToDefault()
68 {
69 PxMemZero(this, sizeof(PxVehiclePhysXActor));
70 }
71};
72
73
74#define PX_VEHICLE_UNSPECIFIED_STEER_STATE PX_MAX_F32
75
80{
81
86
87 PX_FORCE_INLINE void setToDefault()
88 {
89 previousSteerCommand = PX_VEHICLE_UNSPECIFIED_STEER_STATE;
90 }
91};
92
93#if !PX_DOXYGEN
94} // namespace vehicle2
95} // namespace physx
96#endif
97
PxRigidBody is a base class shared between dynamic rigid body objects.
Definition PxRigidBody.h:199
Abstract class for collision shapes.
Definition PxShape.h:146
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition PxMemory.h:53
A description of the PhysX actor and shapes that represent the vehicle in an associated PxScene.
Definition PxVehiclePhysXActorStates.h:55
PxShape * wheelShapes[PxVehicleLimits::eMAX_NB_WHEELS]
An array of shapes with one shape pointer (or NULL) for each wheel.
Definition PxVehiclePhysXActorStates.h:65
PxRigidBody * rigidBody
The PhysX rigid body that represents the vehcle in the associated PhysX scene.
Definition PxVehiclePhysXActorStates.h:60
A description of the previous steer command applied to the vehicle.
Definition PxVehiclePhysXActorStates.h:80
PxReal previousSteerCommand
The steer command that was most previously applied to the vehicle.
Definition PxVehiclePhysXActorStates.h:85