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PxVehiclePhysXActorStates.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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#include "foundation/PxPreprocessor.h"
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#include "foundation/PxMemory.h"
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#include "PxRigidBody.h"
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#include "vehicle2/PxVehicleLimits.h"
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#if !PX_DOXYGEN
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namespace
physx
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{
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class
PxShape;
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namespace
vehicle2
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{
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#endif
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struct
PxVehiclePhysXActor
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{
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PxRigidBody
*
rigidBody
;
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PxShape
*
wheelShapes
[PxVehicleLimits::eMAX_NB_WHEELS];
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PX_FORCE_INLINE
void
setToDefault()
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{
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PxMemZero
(
this
,
sizeof
(
PxVehiclePhysXActor
));
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}
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};
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#define PX_VEHICLE_UNSPECIFIED_STEER_STATE PX_MAX_F32
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struct
PxVehiclePhysXSteerState
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{
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PxReal
previousSteerCommand
;
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PX_FORCE_INLINE
void
setToDefault()
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{
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previousSteerCommand
= PX_VEHICLE_UNSPECIFIED_STEER_STATE;
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}
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};
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#if !PX_DOXYGEN
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}
// namespace vehicle2
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}
// namespace physx
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#endif
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physx::PxRigidBody
PxRigidBody is a base class shared between dynamic rigid body objects.
Definition
PxRigidBody.h:199
physx::PxShape
Abstract class for collision shapes.
Definition
PxShape.h:146
PX_FORCE_INLINE
#define PX_FORCE_INLINE
Definition
PxPreprocessor.h:335
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
physx::PxMemZero
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition
PxMemory.h:53
physx::vehicle2::PxVehiclePhysXActor
A description of the PhysX actor and shapes that represent the vehicle in an associated PxScene.
Definition
PxVehiclePhysXActorStates.h:55
physx::vehicle2::PxVehiclePhysXActor::wheelShapes
PxShape * wheelShapes[PxVehicleLimits::eMAX_NB_WHEELS]
An array of shapes with one shape pointer (or NULL) for each wheel.
Definition
PxVehiclePhysXActorStates.h:65
physx::vehicle2::PxVehiclePhysXActor::rigidBody
PxRigidBody * rigidBody
The PhysX rigid body that represents the vehcle in the associated PhysX scene.
Definition
PxVehiclePhysXActorStates.h:60
physx::vehicle2::PxVehiclePhysXSteerState
A description of the previous steer command applied to the vehicle.
Definition
PxVehiclePhysXActorStates.h:80
physx::vehicle2::PxVehiclePhysXSteerState::previousSteerCommand
PxReal previousSteerCommand
The steer command that was most previously applied to the vehicle.
Definition
PxVehiclePhysXActorStates.h:85
RavEngine
deps
physx
physx
include
vehicle2
physxActor
PxVehiclePhysXActorStates.h
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