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PxParticleSystemGeometry.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_PARTICLESYSTEM_GEOMETRY_H
30#define PX_PARTICLESYSTEM_GEOMETRY_H
34#include "geometry/PxGeometry.h"
35#include "common/PxCoreUtilityTypes.h"
36#include "foundation/PxBounds3.h"
37#include "foundation/PxVec4.h"
38#include "PxParticleSystem.h"
39#include "PxParticleSolverType.h"
40
41#if !PX_DOXYGEN
42namespace physx
43{
44#endif
45
51 {
52 public:
59
66
71 {
72 mType = that.mType;
73 mSolverType = that.mSolverType;
74 }
75
84 {
85 if(mType != PxGeometryType::ePARTICLESYSTEM)
86 return false;
87
88 return true;
89 }
90
92 };
93
94#if !PX_DOXYGEN
95} // namespace physx
96#endif
97
99#endif
A geometry object.
Definition PxGeometry.h:79
Particle system geometry class.
Definition PxParticleSystemGeometry.h:51
PX_INLINE void operator=(const PxParticleSystemGeometry &that)
Assignment operator.
Definition PxParticleSystemGeometry.h:70
PX_INLINE PxParticleSystemGeometry()
Default constructor.
Definition PxParticleSystemGeometry.h:58
PX_INLINE PxParticleSystemGeometry(const PxParticleSystemGeometry &that)
Copy constructor.
Definition PxParticleSystemGeometry.h:65
PX_FORCE_INLINE bool isValid() const
Returns true if the geometry is valid.
Definition PxParticleSystemGeometry.h:83
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
A geometry type.
Definition PxGeometry.h:50
Enum
Definition PxParticleSolverType.h:53