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physx::PxActorCacheFlag Struct Reference

Identifies each type of information for retrieving from actor. More...

#include <PxActorData.h>

Public Types

enum  Enum { eACTOR_DATA = (1 << 0) , eFORCE = (1 << 2) , eTORQUE = (1 << 3) }
 

Detailed Description

Identifies each type of information for retrieving from actor.

See also
PxScene::applyActorData

The documentation for this struct was generated from the following file: