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NpMaterial.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef NP_MATERIAL_H
30#define NP_MATERIAL_H
31
32#include "common/PxSerialFramework.h"
33#include "foundation/PxUserAllocated.h"
34#include "foundation/PxUtilities.h"
35#include "CmRefCountable.h"
36#include "PxsMaterialCore.h"
37
38namespace physx
39{
40// Compared to other objects, materials are special since they belong to the SDK and not to scenes
41// (similar to meshes). That's why the NpMaterial does have direct access to the core material instead
42// of having a buffered interface for it. Scenes will have copies of the SDK material table and there
43// the materials will be buffered.
44
46{
47//= ATTENTION! =====================================================================================
48// Changing the data layout of this class breaks the binary serialization format. See comments for
49// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
50// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
51// accordingly.
52//==================================================================================================
53public:
54// PX_SERIALIZATION
55 NpMaterial(PxBaseFlags baseFlags) : PxMaterial(baseFlags), mMaterial(PxEmpty) {}
56 virtual void resolveReferences(PxDeserializationContext& context);
57 static NpMaterial* createObject(PxU8*& address, PxDeserializationContext& context);
58 static void getBinaryMetaData(PxOutputStream& stream);
59
60 void preExportDataReset() { Cm::RefCountable_preExportDataReset(*this); }
61 void exportExtraData(PxSerializationContext&) {}
62 void importExtraData(PxDeserializationContext&) {}
63 virtual void requiresObjects(PxProcessPxBaseCallback&){}
64//~PX_SERIALIZATION
65 NpMaterial(const PxsMaterialCore& desc);
66 virtual ~NpMaterial();
67
68 // PxBase
69 virtual void release() PX_OVERRIDE;
70 //~PxBase
71
72 // PxRefCounted
73 virtual void acquireReference() PX_OVERRIDE;
74 virtual PxU32 getReferenceCount() const PX_OVERRIDE;
75 virtual void onRefCountZero() PX_OVERRIDE;
76 //~PxRefCounted
77
78 // PxMaterial
79 virtual void setDynamicFriction(PxReal) PX_OVERRIDE;
80 virtual PxReal getDynamicFriction() const PX_OVERRIDE;
81 virtual void setStaticFriction(PxReal) PX_OVERRIDE;
82 virtual PxReal getStaticFriction() const PX_OVERRIDE;
83 virtual void setRestitution(PxReal) PX_OVERRIDE;
84 virtual PxReal getRestitution() const PX_OVERRIDE;
85 virtual void setDamping(PxReal) PX_OVERRIDE;
86 virtual PxReal getDamping() const PX_OVERRIDE;
87 virtual void setFlag(PxMaterialFlag::Enum flag, bool value) PX_OVERRIDE;
88 virtual void setFlags(PxMaterialFlags inFlags) PX_OVERRIDE;
89 virtual PxMaterialFlags getFlags() const PX_OVERRIDE;
94 //~PxMaterial
95
96 PX_FORCE_INLINE static void getMaterialIndices(PxMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount);
97
98private:
99 PX_INLINE void updateMaterial();
100
101// PX_SERIALIZATION
102public:
103//~PX_SERIALIZATION
104 PxsMaterialCore mMaterial;
105};
106
107PX_FORCE_INLINE void NpMaterial::getMaterialIndices(PxMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount)
108{
109 for(PxU32 i=0; i < materialCount; i++)
110 materialIndices[i] = static_cast<NpMaterial*>(materials[i])->mMaterial.mMaterialIndex;
111}
112}
113
114#endif
Definition base.h:1940
Definition NpMaterial.h:46
virtual PxReal getDynamicFriction() const PX_OVERRIDE
Retrieves the DynamicFriction value.
Definition NpMaterial.cpp:116
virtual void setRestitutionCombineMode(PxCombineMode::Enum) PX_OVERRIDE
Sets the restitution combine mode.
Definition NpMaterial.cpp:218
virtual PxReal getDamping() const PX_OVERRIDE
Retrieves the coefficient of damping.
Definition NpMaterial.cpp:173
virtual PxMaterialFlags getFlags() const PX_OVERRIDE
Retrieves the flags. See #PxMaterialFlag.
Definition NpMaterial.cpp:197
virtual void setFrictionCombineMode(PxCombineMode::Enum) PX_OVERRIDE
Sets the friction combine mode.
Definition NpMaterial.cpp:204
virtual void setRestitution(PxReal) PX_OVERRIDE
Sets the coefficient of restitution.
Definition NpMaterial.cpp:138
virtual void setDamping(PxReal) PX_OVERRIDE
Sets the coefficient of damping.
Definition NpMaterial.cpp:159
virtual PxReal getStaticFriction() const PX_OVERRIDE
Retrieves the coefficient of static friction.
Definition NpMaterial.cpp:131
virtual PxCombineMode::Enum getFrictionCombineMode() const PX_OVERRIDE
Retrieves the friction combine mode.
Definition NpMaterial.cpp:211
virtual void setDynamicFriction(PxReal) PX_OVERRIDE
Sets the coefficient of dynamic friction.
Definition NpMaterial.cpp:108
virtual void setFlags(PxMaterialFlags inFlags) PX_OVERRIDE
sets all the material flags.
Definition NpMaterial.cpp:190
virtual void setFlag(PxMaterialFlag::Enum flag, bool value) PX_OVERRIDE
Raises or clears a particular material flag.
Definition NpMaterial.cpp:180
virtual void setStaticFriction(PxReal) PX_OVERRIDE
Sets the coefficient of static friction.
Definition NpMaterial.cpp:123
virtual PxU32 getReferenceCount() const PX_OVERRIDE
Returns the reference count of the object.
Definition NpMaterial.cpp:96
virtual void release() PX_OVERRIDE
Decrements the reference count of the object and releases it if the new reference count is zero.
Definition NpMaterial.cpp:86
virtual PxCombineMode::Enum getRestitutionCombineMode() const PX_OVERRIDE
Retrieves the restitution combine mode.
Definition NpMaterial.cpp:225
virtual void acquireReference() PX_OVERRIDE
Acquires a counted reference to this object.
Definition NpMaterial.cpp:91
virtual PxReal getRestitution() const PX_OVERRIDE
Retrieves the coefficient of restitution.
Definition NpMaterial.cpp:152
Binary deserialization context class.
Definition PxSerialFramework.h:174
Material class to represent a set of surface properties.
Definition PxMaterial.h:149
Output stream class for I/O.
Definition PxIO.h:114
Callback class used to process PxBase objects.
Definition PxSerialFramework.h:81
Binary serialization context class.
Definition PxSerialFramework.h:99
Definition PxUserAllocated.h:43
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_OVERRIDE
Definition PxPreprocessor.h:375
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Enum
Definition PxMaterial.h:133
Enum
Definition PxMaterial.h:52