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RavEngine
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Enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision. More...
#include <PxMaterial.h>
Public Types | |
| enum | Enum { eAVERAGE = 0 , eMIN = 1 , eMULTIPLY = 2 , eMAX = 3 , eN_VALUES = 4 , ePAD_32 = 0x7fffffff } |
Enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision.
When two actors come in contact with each other, they each have materials with various coefficients, but we only need a single set of coefficients for the pair.
Physics doesn't have any inherent combinations because the coefficients are determined empirically on a case by case basis. However, simulating this with a pairwise lookup table is often impractical.
For this reason the following combine behaviors are available:
eAVERAGE eMIN eMULTIPLY eMAX
The effective combine mode for the pair is maximum(material0.combineMode, material1.combineMode).