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GuSecondaryPruner.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_SECONDARY_PRUNER_H
30#define GU_SECONDARY_PRUNER_H
31
32#include "common/PxPhysXCommonConfig.h"
33#include "GuPruner.h"
34
35namespace physx
36{
37 class PxRenderOutput;
38
39namespace Gu
40{
41 class PruningPool;
42
44 {
45 public:
47 virtual ~CompanionPruner() {}
48
49 virtual bool addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp, PoolIndex poolIndex) = 0;
50 virtual bool updateObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PoolIndex poolIndex) = 0;
51 virtual bool removeObject(const PrunerPayload& object, PrunerHandle handle, PxU32 objectIndex, PxU32 swapObjectIndex) = 0;
52 virtual void swapIndex(PxU32 objectIndex, PxU32 swapObjectIndex) = 0;
53 virtual PxU32 removeMarkedObjects(PxU32 timeStamp) = 0;
54 virtual void shiftOrigin(const PxVec3& shift) = 0;
55 virtual void timeStampChange() = 0;
56 virtual void build() = 0;
57 virtual PxU32 getNbObjects() const = 0;
58 virtual void release() = 0;
59 virtual void visualize(PxRenderOutput& out, PxU32 color) const = 0;
60 virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0;
61 virtual bool overlap(const ShapeData& queryVolume, PrunerOverlapCallback& prunerCallback) const = 0;
62 virtual bool sweep(const ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback& prunerCallback) const = 0;
63 virtual void getGlobalBounds(PxBounds3&) const = 0;
64 };
65
66 CompanionPruner* createCompanionPruner(PxU64 contextID, CompanionPrunerType type, const PruningPool* pool);
67}
68}
69
70#endif
Definition GuSecondaryPruner.h:44
Definition GuPruningPool.h:55
Definition GuBounds.h:115
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Definition PxRenderOutput.h:50
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
Definition PxUserAllocated.h:43
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuPruner.h:55
Definition GuPrunerPayload.h:43
Definition GuPruner.h:47