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GuPruner.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_PRUNER_H
30#define GU_PRUNER_H
31
32#include "foundation/PxUserAllocated.h"
33#include "foundation/PxTransform.h"
34#include "GuPrunerPayload.h"
35#include "GuPrunerTypedef.h"
36
37namespace physx
38{
39 class PxRenderOutput;
40 class PxBounds3;
41
42namespace Gu
43{
44 class ShapeData;
45
47 {
49 virtual ~PrunerRaycastCallback() {}
50
51 virtual bool invoke(PxReal& distance, PxU32 primIndex, const PrunerPayload* payloads, const PxTransform* transforms) = 0;
52 };
53
55 {
57 virtual ~PrunerOverlapCallback() {}
58
59 virtual bool invoke(PxU32 primIndex, const PrunerPayload* payloads, const PxTransform* transforms) = 0;
60 };
61
63 {
64 public:
65 BasePruner() {}
66 virtual ~BasePruner() {}
67
68 // shift the origin of the pruner objects
69 virtual void shiftOrigin(const PxVec3& shift) = 0;
70
71 // additional 'internal' interface
72 virtual void visualize(PxRenderOutput&, PxU32, PxU32) const {}
73 };
74
75 class Pruner : public BasePruner
76 {
77 public:
78 Pruner() {}
79 virtual ~Pruner() {}
80
95 virtual bool addObjects(PrunerHandle* results, const PxBounds3* bounds, const PrunerPayload* data, const PxTransform* transforms, PxU32 count, bool hasPruningStructure) = 0;
96
104 virtual void removeObjects(const PrunerHandle* handles, PxU32 count, PrunerPayloadRemovalCallback* removalCallback) = 0;
105
128 virtual void updateObjects(const PrunerHandle* handles, PxU32 count, float inflation=0.0f, const PxU32* boundsIndices=NULL, const PxBounds3* newBounds=NULL, const PxTransform32* newTransforms=NULL) = 0;
129
133 virtual void purge() = 0;
134
140 virtual void commit() = 0;
141
147 virtual void merge(const void* mergeParams) = 0;
148
155 virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback&) const = 0;
156 virtual bool overlap(const Gu::ShapeData& queryVolume, PrunerOverlapCallback&) const = 0;
157 virtual bool sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback&) const = 0;
158
171 virtual const PrunerPayload& getPayloadData(PrunerHandle handle, PrunerPayloadData* data=NULL) const = 0;
172
178 virtual void preallocate(PxU32 nbEntries) = 0;
179
191 virtual bool setTransform(PrunerHandle handle, const PxTransform& transform) = 0;
192
193 // PT: from the SQ branch, maybe temporary, unclear if a getType() function would be better etc
194 virtual bool isDynamic() const { return false; }
195
196 virtual void getGlobalBounds(PxBounds3&) const = 0;
197 };
198
202 class DynamicPruner : public Pruner
203 {
204 public:
205
209 virtual void setRebuildRateHint(PxU32 nbStepsForRebuild) = 0;
210
216 virtual bool buildStep(bool synchronousCall = true) = 0;
217
222 virtual bool prepareBuild() = 0;
223 };
224}
225}
226
227#endif
Definition GuPruner.h:63
Definition GuPruner.h:203
virtual bool buildStep(bool synchronousCall=true)=0
virtual void setRebuildRateHint(PxU32 nbStepsForRebuild)=0
virtual bool prepareBuild()=0
Definition GuPruner.h:76
virtual bool raycast(const PxVec3 &origin, const PxVec3 &unitDir, PxReal &inOutDistance, PrunerRaycastCallback &) const =0
virtual void updateObjects(const PrunerHandle *handles, PxU32 count, float inflation=0.0f, const PxU32 *boundsIndices=NULL, const PxBounds3 *newBounds=NULL, const PxTransform32 *newTransforms=NULL)=0
Updates objects with new bounds & transforms.
virtual bool addObjects(PrunerHandle *results, const PxBounds3 *bounds, const PrunerPayload *data, const PxTransform *transforms, PxU32 count, bool hasPruningStructure)=0
Adds objects to the pruner.
virtual void commit()=0
Makes the queries consistent with previous changes.
virtual void preallocate(PxU32 nbEntries)=0
Preallocate space.
virtual void removeObjects(const PrunerHandle *handles, PxU32 count, PrunerPayloadRemovalCallback *removalCallback)=0
Removes objects from the pruner.
virtual void purge()=0
Gets rid of internal accel struct.
virtual bool setTransform(PrunerHandle handle, const PxTransform &transform)=0
Sets object's transform.
virtual const PrunerPayload & getPayloadData(PrunerHandle handle, PrunerPayloadData *data=NULL) const =0
Retrieves the object's payload and data associated with the handle.
virtual void merge(const void *mergeParams)=0
Merges pruning structure to current pruner, parameters may differ for each pruner implementation.
Definition GuBounds.h:115
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Definition PxRenderOutput.h:50
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
Definition PxUserAllocated.h:43
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuPruner.h:55
Definition GuPrunerPayload.h:55
Definition GuPrunerPayload.h:63
Definition GuPrunerPayload.h:43
Definition GuPruner.h:47