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GuIncrementalAABBPrunerCore.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_INCREMENTAL_AABB_PRUNER_CORE_H
30#define GU_INCREMENTAL_AABB_PRUNER_CORE_H
31
32#include "GuPruner.h"
33#include "GuIncrementalAABBTree.h"
34#include "GuPruningPool.h"
35#include "GuAABBTreeUpdateMap.h"
36#include "foundation/PxHashMap.h"
37
38namespace physx
39{
40 class PxRenderOutput;
41
42namespace Gu
43{
44 typedef PxHashMap<PoolIndex, IncrementalAABBTreeNode*> IncrementalPrunerMap;
45
46 struct CoreTree
47 {
48 PX_FORCE_INLINE CoreTree() : timeStamp(0), tree(NULL) {}
49
50 PxU32 timeStamp;
53 };
54
56 {
57 public:
60
61 void release();
62
63 bool addObject(const PoolIndex poolIndex, PxU32 timeStamp);
64 bool removeObject(const PoolIndex poolIndex, const PoolIndex poolRelocatedLastIndex, PxU32& timeStamp);
65
66 // if we swap object from bucket pruner index with an index in the regular AABB pruner
67 void swapIndex(const PoolIndex poolIndex, const PoolIndex poolRelocatedLastIndex);
68
69 bool updateObject(const PoolIndex poolIndex);
70
71 PxU32 removeMarkedObjects(PxU32 timeStamp);
72
73 bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback&) const;
74 bool overlap(const ShapeData& queryVolume, PrunerOverlapCallback&) const;
75 bool sweep(const ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerRaycastCallback&) const;
76 void getGlobalBounds(PxBounds3&) const;
77
78 void shiftOrigin(const PxVec3& shift);
79
80 void visualize(PxRenderOutput& out, PxU32 color) const;
81
82 PX_FORCE_INLINE void timeStampChange()
83 {
84 // swap current and last tree
85 mLastTree = (mLastTree + 1) % 2;
86 mCurrentTree = (mCurrentTree + 1) % 2;
87 }
88
89 void build() {}
90
91 PX_FORCE_INLINE PxU32 getNbObjects() const { return mAABBTree[0].mapping.size() + mAABBTree[1].mapping.size(); }
92
93 private:
94 void updateMapping(IncrementalPrunerMap& mapping, const PoolIndex poolIndex, IncrementalAABBTreeNode* node);
95 void test(bool hierarchyCheck = true);
96
97 private:
98 static const PxU32 NUM_TREES = 2;
99
100 PxU32 mCurrentTree;
101 PxU32 mLastTree;
102 CoreTree mAABBTree[NUM_TREES];
103 const PruningPool* mPool; // Pruning pool from AABB pruner
104 NodeList mChangedLeaves;
105 };
106
107}}
108
109#endif
Definition GuIncrementalAABBPrunerCore.h:56
Definition GuIncrementalAABBTree.h:68
Definition GuIncrementalAABBTree.h:131
Definition GuPruningPool.h:55
Definition GuBounds.h:115
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Definition PxRenderOutput.h:50
Definition PxUserAllocated.h:43
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuIncrementalAABBPrunerCore.h:47
Definition GuPruner.h:55
Definition GuPruner.h:47