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GuCookingConvexHullBuilder.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_COOKING_CONVEX_HULL_BUILDER_H
30#define GU_COOKING_CONVEX_HULL_BUILDER_H
31
32#include "cooking/PxCooking.h"
33
34#include "GuConvexMeshData.h"
35#include "foundation/PxUserAllocated.h"
36
37namespace physx
38{
39 struct PxHullPolygon;
40 class ConvexHullLib;
41
42 namespace Gu
43 {
44 struct EdgeDescData;
45 struct ConvexHullData;
46 } // namespace Gu
47
49 {
50 public:
51 ConvexHullBuilder(Gu::ConvexHullData* hull, const bool buildGRBData);
53
54 bool init(PxU32 nbVerts, const PxVec3* verts, const PxU32* indices, const PxU32 nbIndices, const PxU32 nbPolygons,
55 const PxHullPolygon* hullPolygons, bool doValidation = true, ConvexHullLib* hullLib = NULL);
56
57 bool save(PxOutputStream& stream, bool platformMismatch) const;
58 bool copy(Gu::ConvexHullData& hullData, PxU32& nb);
59
60 bool createEdgeList(bool doValidation, PxU32 nbEdges);
61 bool checkHullPolygons() const;
62
63 bool calculateVertexMapTable(PxU32 nbPolygons, bool userPolygons = false);
64
65 PX_INLINE PxU32 computeNbPolygons() const
66 {
67 PX_ASSERT(mHull->mNbPolygons);
68 return mHull->mNbPolygons;
69 }
70
71 PxVec3* mHullDataHullVertices;
72 Gu::HullPolygonData* mHullDataPolygons;
73 PxU8* mHullDataVertexData8;
74 PxU8* mHullDataFacesByEdges8;
75 PxU8* mHullDataFacesByVertices8;
76
77 PxU16* mEdgeData16;
78 PxU16* mEdges;
79
80 Gu::ConvexHullData* mHull;
81 bool mBuildGRBData;
82 };
83}
84
85#endif
86
87
Definition GuCookingConvexHullBuilder.h:49
PxU16 * mEdgeData16
Edge indices indexed by hull polygons.
Definition GuCookingConvexHullBuilder.h:77
PxU16 * mEdges
Edge to vertex mapping.
Definition GuCookingConvexHullBuilder.h:78
Definition GuCookingConvexHullLib.h:40
Output stream class for I/O.
Definition PxIO.h:114
Definition PxUserAllocated.h:43
3 Element vector class.
Definition PxVec3.h:50
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuConvexMeshData.h:109
PxU8 mNbPolygons
Number of planar polygons composing the hull.
Definition GuConvexMeshData.h:126
Definition GuConvexMeshData.h:49
Polygon data.
Definition PxConvexMesh.h:50