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GuCookingBigConvexDataBuilder.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_COOKING_BIG_CONVEX_DATA_BUILDER_H
30#define GU_COOKING_BIG_CONVEX_DATA_BUILDER_H
31
32#include "foundation/PxMemory.h"
33#include "foundation/PxVecMath.h"
34
35namespace physx
36{
37 class BigConvexData;
38 class ConvexHullBuilder;
39
41 {
42 public:
43 BigConvexDataBuilder(const Gu::ConvexHullData* hull, BigConvexData* gm, const PxVec3* hullVerts);
45 // Support vertex map
46 bool precompute(PxU32 subdiv);
47
48 bool initialize();
49
50 bool save(PxOutputStream& stream, bool platformMismatch) const;
51
52 bool computeValencies(const ConvexHullBuilder& meshBuilder);
53 //~Support vertex map
54
55 // Valencies
56 bool saveValencies(PxOutputStream& stream, bool platformMismatch) const;
57 //~Valencies
58 protected:
59 PX_FORCE_INLINE void precomputeSample(const PxVec3& dir, PxU8& startIndex, float negativeDir);
60
61 private:
62 const Gu::ConvexHullData* mHull;
63 BigConvexData* mSVM;
64 const PxVec3* mHullVerts;
65
66 };
67
68}
69
70#endif // BIG_CONVEX_DATA_BUILDER_H
Definition GuCookingBigConvexDataBuilder.h:41
Definition GuBigConvexData2.h:42
Definition GuCookingConvexHullBuilder.h:49
Output stream class for I/O.
Definition PxIO.h:114
Definition PxUserAllocated.h:43
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuConvexMeshData.h:109