29#ifndef DY_SOLVER_CONTACT_PF_H
30#define DY_SOLVER_CONTACT_PF_H
32#include "foundation/PxSimpleTypes.h"
33#include "foundation/PxVec3.h"
35#include "foundation/PxVecMath.h"
93 PxU8 numFrictionConstr;
108 PX_FORCE_INLINE PxF32 getStaticFrictionPxF32()
const {
return staticFriction;}
110 PX_FORCE_INLINE PxU32 getAppliedForcePaddingSize()
const {
return sizeof(PxU32)*((4 * ((numNormalConstr + 3)/4)));}
111 static PX_FORCE_INLINE PxU32 getAppliedForcePaddingSize(
const PxU32 numConstr) {
return sizeof(PxU32)*((4 * ((numConstr + 3)/4)));}
3 Element vector class.
Definition PxVec3.h:50
Definition ScShapeInteraction.h:54
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_ALIGN(alignment, decl)
Definition PxPreprocessor.h:402
#define PX_COMPILE_TIME_ASSERT(exp)
Definition PxPreprocessor.h:428
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxVecMathAoSScalar.h:52
Definition PxVecMathAoSScalar.h:77