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DyConstraint.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef DY_CONSTRAINT_H
30#define DY_CONSTRAINT_H
31
32#include "foundation/PxVec3.h"
33#include "foundation/PxTransform.h"
34#include "PxvConfig.h"
35#include "PxvDynamics.h"
36#include "PxConstraint.h"
37#include "DyConstraintWriteBack.h"
38
39namespace physx
40{
41
42class PxsRigidBody;
43
44namespace Dy
45{
46
47#if PX_VC
48 #pragma warning(push)
49 #pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
50#endif
51PX_ALIGN_PREFIX(16)
53{
54public:
55
56 PxReal linBreakForce; //0
57 PxReal angBreakForce; //4
58 PxU16 constantBlockSize; //6
59 PxU16 flags; //8
60
61 PxConstraintSolverPrep solverPrep; //12
62 PxConstraintProject project; //16
63 void* constantBlock; //20
64
65 PxsRigidBody* body0; //24
66 PxsRigidBody* body1; //28
67
68 PxsBodyCore* bodyCore0; //32
69 PxsBodyCore* bodyCore1; //36
70 PxU32 index; //40 //this is also a constraint write back index
71 PxReal minResponseThreshold; //44
72}
73PX_ALIGN_SUFFIX(16);
74#if PX_VC
75 #pragma warning(pop)
76#endif
77
78#if !PX_P64_FAMILY
80#endif
81
82}
83
84}
85
86#endif
Definition PxsRigidBody.h:43
#define PX_COMPILE_TIME_ASSERT(exp)
Definition PxPreprocessor.h:428
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxU32(* PxConstraintSolverPrep)(Px1DConstraint *constraints, PxVec3p &bodyAWorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale &invMassScale, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld, bool useExtendedLimits, PxVec3p &cAtW, PxVec3p &cBtW)
Solver constraint generation shader.
Definition PxConstraintDesc.h:223
PX_DEPRECATED void(* PxConstraintProject)(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA)
Solver constraint projection shader.
Definition PxConstraintDesc.h:247
Definition DyConstraint.h:53
Definition PxvDynamics.h:74