29#ifndef DY_CONSTRAINT_H
30#define DY_CONSTRAINT_H
32#include "foundation/PxVec3.h"
33#include "foundation/PxTransform.h"
36#include "PxConstraint.h"
37#include "DyConstraintWriteBack.h"
49 #pragma warning( disable : 4324 )
58 PxU16 constantBlockSize;
71 PxReal minResponseThreshold;
Definition PxsRigidBody.h:43
#define PX_COMPILE_TIME_ASSERT(exp)
Definition PxPreprocessor.h:428
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxU32(* PxConstraintSolverPrep)(Px1DConstraint *constraints, PxVec3p &bodyAWorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale &invMassScale, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld, bool useExtendedLimits, PxVec3p &cAtW, PxVec3p &cBtW)
Solver constraint generation shader.
Definition PxConstraintDesc.h:223
PX_DEPRECATED void(* PxConstraintProject)(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA)
Solver constraint projection shader.
Definition PxConstraintDesc.h:247
Definition DyConstraint.h:53
Definition PxvDynamics.h:74