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physx::vehicle2::PxVehicleClutchSlipState Struct Reference

The clutch is modelled as two spinning plates with one connected to the wheels through the gearing and the other connected to the engine. The clutch slip is angular speed difference of the two plates. More...

#include <PxVehicleDrivetrainStates.h>

Public Member Functions

PX_FORCE_INLINE void setToDefault ()
 

Public Attributes

PxReal clutchSlip
 The slip at the clutch.
 

Detailed Description

The clutch is modelled as two spinning plates with one connected to the wheels through the gearing and the other connected to the engine. The clutch slip is angular speed difference of the two plates.

Member Data Documentation

◆ clutchSlip

PxReal physx::vehicle2::PxVehicleClutchSlipState::clutchSlip

The slip at the clutch.

Unit: radians / time


The documentation for this struct was generated from the following file: