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RavEngine
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The clutch is modelled as two spinning plates with one connected to the wheels through the gearing and the other connected to the engine. The clutch slip is angular speed difference of the two plates. More...
#include <PxVehicleDrivetrainStates.h>
Public Member Functions | |
| PX_FORCE_INLINE void | setToDefault () |
Public Attributes | |
| PxReal | clutchSlip |
| The slip at the clutch. | |
The clutch is modelled as two spinning plates with one connected to the wheels through the gearing and the other connected to the engine. The clutch slip is angular speed difference of the two plates.
| PxReal physx::vehicle2::PxVehicleClutchSlipState::clutchSlip |
The slip at the clutch.
Unit: radians / time