RavEngine
Loading...
Searching...
No Matches
physx::PxHairSystemFlag Struct Reference

Binary settings for hair system simulation. More...

#include <PxHairSystemFlag.h>

Public Types

enum  Enum { eDISABLE_SELF_COLLISION = 1 << 0 , eDISABLE_EXTERNAL_COLLISION = 1 << 1 , eDISABLE_TWOSIDED_ATTACHMENT = 1 << 2 }
 

Detailed Description

Binary settings for hair system simulation.

Member Enumeration Documentation

◆ Enum

Enumerator
eDISABLE_SELF_COLLISION 

Determines if self-collision between hair vertices is ignored.

eDISABLE_EXTERNAL_COLLISION 

Determines if collision between hair and external bodies is ignored.

eDISABLE_TWOSIDED_ATTACHMENT 

Determines if attachment constraint is also felt by body to which the hair is attached.


The documentation for this struct was generated from the following file: