RavEngine
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PxHairSystemFlag.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_HAIR_SYSTEM_FLAG_H
30#define PX_HAIR_SYSTEM_FLAG_H
31
32#include "PxPhysXConfig.h"
33#include "foundation/PxFlags.h"
34
35#if !PX_DOXYGEN
36namespace physx
37{
38#endif
39
45 {
53 };
54 typedef PxFlags<PxHairSystemData::Enum, PxU32> PxHairSystemDataFlags;
55
68 typedef PxFlags<PxHairSystemFlag::Enum, PxU32> PxHairSystemFlags;
69
70#if !PX_DOXYGEN
71} // namespace physx
72#endif
73
74#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Identifies input and output buffers for PxHairSystem.
Definition PxHairSystemFlag.h:45
Enum
Definition PxHairSystemFlag.h:47
@ eVELOCITY
Specifies the velocity (first 3 floats) data (array of PxVec4 * max number of vertices)
Definition PxHairSystemFlag.h:50
@ eNONE
No data specified.
Definition PxHairSystemFlag.h:48
@ ePOSITION_INVMASS
Specifies the position (first 3 floats) and inverse mass (last float) data (array of PxVec4 * max num...
Definition PxHairSystemFlag.h:49
@ eALL
Specifies everything.
Definition PxHairSystemFlag.h:51
Binary settings for hair system simulation.
Definition PxHairSystemFlag.h:60
Enum
Definition PxHairSystemFlag.h:62
@ eDISABLE_TWOSIDED_ATTACHMENT
Determines if attachment constraint is also felt by body to which the hair is attached.
Definition PxHairSystemFlag.h:65
@ eDISABLE_SELF_COLLISION
Determines if self-collision between hair vertices is ignored.
Definition PxHairSystemFlag.h:63
@ eDISABLE_EXTERNAL_COLLISION
Determines if collision between hair and external bodies is ignored.
Definition PxHairSystemFlag.h:64