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RavEngine
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Structure to define user-defined particle state when constructing a new particle system that includes shape-matched rigid bodies. More...
#include <PxParticleExt.h>
Public Attributes | |
| PxU32 * | rigidOffsets |
| PxReal * | rigidCoefficients |
| PxVec4 * | rigidTranslations |
| PxQuat * | rigidRotations |
| PxVec4 * | rigidLocalPositions |
| PxVec4 * | rigidLocalNormals |
| PxU32 | maxRigids |
| PxU32 | numActiveRigids |
Structure to define user-defined particle state when constructing a new particle system that includes shape-matched rigid bodies.