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RGLTexturePtr | depthStencil |
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RGLTexturePtr | lightingTexture |
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RGLTexturePtr | lightingScratchTexture |
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RGLTexturePtr | mlabDepth |
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RGLTexturePtr | radianceTexture |
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RGLTexturePtr | viewSpaceNormalsTexture |
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RGLTexturePtr | ssaoOutputTexture1 |
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RGLTexturePtr | ssaoOutputTexture2 |
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RGLTexturePtr | ssgiOutputTexture |
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std::array< RGLTexturePtr, 4 > | mlabAccum |
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RGL::ITexture * | finalFramebuffer = nullptr |
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DepthPyramid | depthPyramid |
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static constexpr std::array< RGL::TextureFormat, 4 > | formats = {RGL::TextureFormat::RGBA16_Sfloat, RGL::TextureFormat::RGBA8_Unorm, RGL::TextureFormat::RGBA8_Unorm, RGL::TextureFormat::RGBA8_Unorm} |
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static constexpr auto | mlabDepthFormat = RGL::TextureFormat::RGBA16_Sfloat |
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The documentation for this struct was generated from the following file: