20 RGLTexturePtr depthStencil, lightingTexture, lightingScratchTexture, mlabDepth, radianceTexture, viewSpaceNormalsTexture, ssaoOutputTexture1, ssaoOutputTexture2, ssgiOutputTexture;
22 std::array<RGLTexturePtr, 4> mlabAccum;
23 constexpr static std::array<RGL::TextureFormat, 4> formats = {RGL::TextureFormat::RGBA16_Sfloat, RGL::TextureFormat::RGBA8_Unorm, RGL::TextureFormat::RGBA8_Unorm, RGL::TextureFormat::RGBA8_Unorm};
24 constexpr static auto mlabDepthFormat = RGL::TextureFormat::RGBA16_Sfloat;
Definition Texture.hpp:168
Definition PostProcess.hpp:13