RavEngine
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RavEngine::InstantaneousAudioSource Struct Reference

#include <AudioSource.hpp>

Inheritance diagram for RavEngine::InstantaneousAudioSource:
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Collaboration diagram for RavEngine::InstantaneousAudioSource:
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Public Member Functions

 InstantaneousAudioSource (Ref< AudioAsset > a, const vector3 &position, float vol=1)
 
- Public Member Functions inherited from RavEngine::AudioSourceBase
 AudioSourceBase (decltype(player) a)
 
void SetPlayer (decltype(player) p)
 
decltype(player) GetPlayer () const
 

Public Attributes

vector3 source_position
 

Additional Inherited Members

- Protected Attributes inherited from RavEngine::AudioSourceBase
Ref< AudioDataProvider > player
 

Detailed Description

Used for Fire-and-forget audio playing. Affected by Rooms. See method on the world for more info


The documentation for this struct was generated from the following files: