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RavEngine
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#include <AudioSource.hpp>
Public Member Functions | |
| InstantaneousAudioSource (Ref< AudioAsset > a, const vector3 &position, float vol=1) | |
Public Member Functions inherited from RavEngine::AudioSourceBase | |
| AudioSourceBase (decltype(player) a) | |
| void | SetPlayer (decltype(player) p) |
| decltype(player) | GetPlayer () const |
Public Attributes | |
| vector3 | source_position |
Additional Inherited Members | |
Protected Attributes inherited from RavEngine::AudioSourceBase | |
| Ref< AudioDataProvider > | player |
Used for Fire-and-forget audio playing. Affected by Rooms. See method on the world for more info