◆ IsPlaying()
| bool RavEngine::AudioDataProvider::IsPlaying |
( |
| ) |
const |
|
inline |
- Returns
- true if the source is currently playing, false otherwise
◆ Pause()
| virtual void RavEngine::AudioDataProvider::Pause |
( |
| ) |
|
|
inlinevirtual |
◆ Play()
| virtual void RavEngine::AudioDataProvider::Play |
( |
| ) |
|
|
inlinevirtual |
◆ ProvideBufferData()
◆ Restart()
| virtual void RavEngine::AudioDataProvider::Restart |
( |
| ) |
|
|
pure virtual |
◆ SetLoop()
| void RavEngine::AudioDataProvider::SetLoop |
( |
bool |
loop | ) |
|
|
inline |
Enable or disable looping for this audio source. A looping source will continuously play until manually stopped, whereas non-looping sources will automatically deactivate when finished
- Parameters
-
◆ SetVolume()
| void RavEngine::AudioDataProvider::SetVolume |
( |
float |
vol | ) |
|
|
inline |
Change the volume for this source
- Parameters
-
| vol | new volume for this source. |
The documentation for this struct was generated from the following file: