RavEngine
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RavEngine::AudioMeshAsset Struct Reference

#include <AudioMeshAsset.hpp>

Public Member Functions

 AudioMeshAsset (Ref< MeshAsset > mesh)
 
auto GetRadius () const
 
auto GetScene () const
 

Detailed Description

An asset that enables sound reverbation modeling based on geometry data.

Constructor & Destructor Documentation

◆ AudioMeshAsset()

RavEngine::AudioMeshAsset::AudioMeshAsset ( Ref< MeshAsset >  mesh)
Note
mesh must have a host-memory copy of the geometry data (not the default)

The documentation for this struct was generated from the following files: