RavEngine
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AudioMeshAsset.hpp
1#pragma once
2#include "Ref.hpp"
3
4struct _IPLStaticMesh_t;
5struct _IPLScene_t;
6
7namespace RavEngine {
8 class MeshAsset;
9
19 auto GetRadius() const {
20 return radius;
21 }
22 auto GetScene() const {
23 return iplscene;
24 }
25 private:
26 _IPLStaticMesh_t* staticMesh = nullptr;
27 _IPLScene_t* iplscene = nullptr;
28 float radius = 0;
29 };
30
31}
Definition concurrentqueue.h:747
Definition Animation.hpp:6
Definition AudioMeshAsset.hpp:13