RavEngine
Loading...
Searching...
No Matches
RavEngine::AmbientAudioSourceComponent Struct Reference

#include <AudioSource.hpp>

Inheritance diagram for RavEngine::AmbientAudioSourceComponent:
[legend]
Collaboration diagram for RavEngine::AmbientAudioSourceComponent:
[legend]

Public Member Functions

 AmbientAudioSourceComponent (Ref< AudioDataProvider > a)
 
- Public Member Functions inherited from RavEngine::AudioSourceBase
 AudioSourceBase (decltype(player) a)
 
void SetPlayer (decltype(player) p)
 
decltype(player) GetPlayer () const
 

Additional Inherited Members

- Public Types inherited from RavEngine::Queryable< AmbientAudioSourceComponent >
typedef std::array< ctti_t, ntypes > arraytype
 
- Static Public Member Functions inherited from RavEngine::Queryable< AmbientAudioSourceComponent >
static constexpr const arraytype & GetQueryTypes ()
 
- Public Attributes inherited from RavEngine::Queryable< AmbientAudioSourceComponent >
constexpr q_qt_def
 
- Static Public Attributes inherited from RavEngine::Queryable< AmbientAudioSourceComponent >
static constexpr std::size_t ntypes
 
- Protected Attributes inherited from RavEngine::AudioSourceBase
Ref< AudioDataProvider > player
 

Detailed Description

For playing omnipresent audio in a scene. Not affected by Rooms.


The documentation for this struct was generated from the following files: