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RavEngine
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#include <AudioSource.hpp>
Public Member Functions | |
| AmbientAudioSourceComponent (Ref< AudioDataProvider > a) | |
Public Member Functions inherited from RavEngine::AudioSourceBase | |
| AudioSourceBase (decltype(player) a) | |
| void | SetPlayer (decltype(player) p) |
| decltype(player) | GetPlayer () const |
Additional Inherited Members | |
Public Types inherited from RavEngine::Queryable< AmbientAudioSourceComponent > | |
| typedef std::array< ctti_t, ntypes > | arraytype |
Static Public Member Functions inherited from RavEngine::Queryable< AmbientAudioSourceComponent > | |
| static constexpr const arraytype & | GetQueryTypes () |
Public Attributes inherited from RavEngine::Queryable< AmbientAudioSourceComponent > | |
| constexpr | q_qt_def |
Static Public Attributes inherited from RavEngine::Queryable< AmbientAudioSourceComponent > | |
| static constexpr std::size_t | ntypes |
Protected Attributes inherited from RavEngine::AudioSourceBase | |
| Ref< AudioDataProvider > | player |
For playing omnipresent audio in a scene. Not affected by Rooms.