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NvFlowUint | numVertices |
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NvFlowUint | numIndices |
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NvFlowUint | numDrawCmds |
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NvFlowUint | numBlocks |
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float | width |
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float | height |
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float | widthInv |
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float | heightInv |
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NvFlowUint | tileGridDim_x |
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NvFlowUint | tileGridDim_y |
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NvFlowUint | tileGridDim_xy |
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NvFlowUint | tileDimBits |
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NvFlowUint | maxTriangles |
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NvFlowUint | tileNumTrianglesOffset |
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NvFlowUint | tileLocalScanOffset |
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NvFlowUint | tileLocalTotalOffset |
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NvFlowUint | tileGlobalScanOffset |
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NvFlowUint | numTileBuckets |
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NvFlowUint | numTileBucketPasses |
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NvFlowUint | pad3 |
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The documentation for this struct was generated from the following file:
- RavEngine/deps/physx/flow/source/nvfloweditor/shaders/ImguiParams.h