RavEngine
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ImguiParams.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2014-2022 NVIDIA Corporation. All rights reserved.
26
27#include "NvFlowShaderTypes.h"
28
30{
31 NvFlowUint numVertices;
32 NvFlowUint numIndices;
33 NvFlowUint numDrawCmds;
34 NvFlowUint numBlocks;
35
36 float width;
37 float height;
38 float widthInv;
39 float heightInv;
40
41 NvFlowUint tileGridDim_x;
42 NvFlowUint tileGridDim_y;
43 NvFlowUint tileGridDim_xy;
44 NvFlowUint tileDimBits;
45
46 NvFlowUint maxTriangles;
47 NvFlowUint tileNumTrianglesOffset;
48 NvFlowUint tileLocalScanOffset;
49 NvFlowUint tileLocalTotalOffset;
50
51 NvFlowUint tileGlobalScanOffset;
52 NvFlowUint numTileBuckets;
53 NvFlowUint numTileBucketPasses;
54 NvFlowUint pad3;
55};
56
58{
59 NvFlowFloat4 clipRect;
60 NvFlowUint elemCount;
61 NvFlowUint userTexture;
62 NvFlowUint vertexOffset;
63 NvFlowUint indexOffset;
64};
Definition ImguiParams.h:58
Definition ImguiParams.h:30