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RavEngine
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#include "detail/setup.hpp"#include "glm.hpp"#include "./ext/matrix_clip_space.hpp"#include "./ext/matrix_common.hpp"#include "./ext/matrix_double2x2.hpp"#include "./ext/matrix_double2x2_precision.hpp"#include "./ext/matrix_double2x3.hpp"#include "./ext/matrix_double2x3_precision.hpp"#include "./ext/matrix_double2x4.hpp"#include "./ext/matrix_double2x4_precision.hpp"#include "./ext/matrix_double3x2.hpp"#include "./ext/matrix_double3x2_precision.hpp"#include "./ext/matrix_double3x3.hpp"#include "./ext/matrix_double3x3_precision.hpp"#include "./ext/matrix_double3x4.hpp"#include "./ext/matrix_double3x4_precision.hpp"#include "./ext/matrix_double4x2.hpp"#include "./ext/matrix_double4x2_precision.hpp"#include "./ext/matrix_double4x3.hpp"#include "./ext/matrix_double4x3_precision.hpp"#include "./ext/matrix_double4x4.hpp"#include "./ext/matrix_double4x4_precision.hpp"#include "./ext/matrix_float2x2.hpp"#include "./ext/matrix_float2x2_precision.hpp"#include "./ext/matrix_float2x3.hpp"#include "./ext/matrix_float2x3_precision.hpp"#include "./ext/matrix_float2x4.hpp"#include "./ext/matrix_float2x4_precision.hpp"#include "./ext/matrix_float3x2.hpp"#include "./ext/matrix_float3x2_precision.hpp"#include "./ext/matrix_float3x3.hpp"#include "./ext/matrix_float3x3_precision.hpp"#include "./ext/matrix_float3x4.hpp"#include "./ext/matrix_float3x4_precision.hpp"#include "./ext/matrix_float4x2.hpp"#include "./ext/matrix_float4x2_precision.hpp"#include "./ext/matrix_float4x3.hpp"#include "./ext/matrix_float4x3_precision.hpp"#include "./ext/matrix_float4x4.hpp"#include "./ext/matrix_float4x4_precision.hpp"#include "./ext/matrix_int2x2.hpp"#include "./ext/matrix_int2x2_sized.hpp"#include "./ext/matrix_int2x3.hpp"#include "./ext/matrix_int2x3_sized.hpp"#include "./ext/matrix_int2x4.hpp"#include "./ext/matrix_int2x4_sized.hpp"#include "./ext/matrix_int3x2.hpp"#include "./ext/matrix_int3x2_sized.hpp"#include "./ext/matrix_int3x3.hpp"#include "./ext/matrix_int3x3_sized.hpp"#include "./ext/matrix_int3x4.hpp"#include "./ext/matrix_int3x4_sized.hpp"#include "./ext/matrix_int4x2.hpp"#include "./ext/matrix_int4x2_sized.hpp"#include "./ext/matrix_int4x3.hpp"#include "./ext/matrix_int4x3_sized.hpp"#include "./ext/matrix_int4x4.hpp"#include "./ext/matrix_int4x4_sized.hpp"#include "./ext/matrix_uint2x2.hpp"#include "./ext/matrix_uint2x2_sized.hpp"#include "./ext/matrix_uint2x3.hpp"#include "./ext/matrix_uint2x3_sized.hpp"#include "./ext/matrix_uint2x4.hpp"#include "./ext/matrix_uint2x4_sized.hpp"#include "./ext/matrix_uint3x2.hpp"#include "./ext/matrix_uint3x2_sized.hpp"#include "./ext/matrix_uint3x3.hpp"#include "./ext/matrix_uint3x3_sized.hpp"#include "./ext/matrix_uint3x4.hpp"#include "./ext/matrix_uint3x4_sized.hpp"#include "./ext/matrix_uint4x2.hpp"#include "./ext/matrix_uint4x2_sized.hpp"#include "./ext/matrix_uint4x3.hpp"#include "./ext/matrix_uint4x3_sized.hpp"#include "./ext/matrix_uint4x4.hpp"#include "./ext/matrix_uint4x4_sized.hpp"#include "./ext/matrix_projection.hpp"#include "./ext/matrix_relational.hpp"#include "./ext/matrix_transform.hpp"#include "./ext/quaternion_common.hpp"#include "./ext/quaternion_double.hpp"#include "./ext/quaternion_double_precision.hpp"#include "./ext/quaternion_float.hpp"#include "./ext/quaternion_float_precision.hpp"#include "./ext/quaternion_exponential.hpp"#include "./ext/quaternion_geometric.hpp"#include "./ext/quaternion_relational.hpp"#include "./ext/quaternion_transform.hpp"#include "./ext/quaternion_trigonometric.hpp"#include "./ext/scalar_common.hpp"#include "./ext/scalar_constants.hpp"#include "./ext/scalar_integer.hpp"#include "./ext/scalar_packing.hpp"#include "./ext/scalar_relational.hpp"#include "./ext/scalar_ulp.hpp"#include "./ext/scalar_int_sized.hpp"#include "./ext/scalar_uint_sized.hpp"#include "./ext/vector_common.hpp"#include "./ext/vector_integer.hpp"#include "./ext/vector_packing.hpp"#include "./ext/vector_relational.hpp"#include "./ext/vector_ulp.hpp"#include "./ext/vector_bool1.hpp"#include "./ext/vector_bool1_precision.hpp"#include "./ext/vector_bool2.hpp"#include "./ext/vector_bool2_precision.hpp"#include "./ext/vector_bool3.hpp"#include "./ext/vector_bool3_precision.hpp"#include "./ext/vector_bool4.hpp"#include "./ext/vector_bool4_precision.hpp"#include "./ext/vector_double1.hpp"#include "./ext/vector_double1_precision.hpp"#include "./ext/vector_double2.hpp"#include "./ext/vector_double2_precision.hpp"#include "./ext/vector_double3.hpp"#include "./ext/vector_double3_precision.hpp"#include "./ext/vector_double4.hpp"#include "./ext/vector_double4_precision.hpp"#include "./ext/vector_float1.hpp"#include "./ext/vector_float1_precision.hpp"#include "./ext/vector_float2.hpp"#include "./ext/vector_float2_precision.hpp"#include "./ext/vector_float3.hpp"#include "./ext/vector_float3_precision.hpp"#include "./ext/vector_float4.hpp"#include "./ext/vector_float4_precision.hpp"#include "./ext/vector_int1.hpp"#include "./ext/vector_int1_sized.hpp"#include "./ext/vector_int2.hpp"#include "./ext/vector_int2_sized.hpp"#include "./ext/vector_int3.hpp"#include "./ext/vector_int3_sized.hpp"#include "./ext/vector_int4.hpp"#include "./ext/vector_int4_sized.hpp"#include "./ext/vector_uint1.hpp"#include "./ext/vector_uint1_sized.hpp"#include "./ext/vector_uint2.hpp"#include "./ext/vector_uint2_sized.hpp"#include "./ext/vector_uint3.hpp"#include "./ext/vector_uint3_sized.hpp"#include "./ext/vector_uint4.hpp"#include "./ext/vector_uint4_sized.hpp"#include "./gtc/bitfield.hpp"#include "./gtc/color_space.hpp"#include "./gtc/constants.hpp"#include "./gtc/epsilon.hpp"#include "./gtc/integer.hpp"#include "./gtc/matrix_access.hpp"#include "./gtc/matrix_integer.hpp"#include "./gtc/matrix_inverse.hpp"#include "./gtc/matrix_transform.hpp"#include "./gtc/noise.hpp"#include "./gtc/packing.hpp"#include "./gtc/quaternion.hpp"#include "./gtc/random.hpp"#include "./gtc/reciprocal.hpp"#include "./gtc/round.hpp"#include "./gtc/type_precision.hpp"#include "./gtc/type_ptr.hpp"#include "./gtc/ulp.hpp"#include "./gtc/vec1.hpp"Go to the source code of this file.
Core features (Dependence)